Startup Launches $500 Console to Replace Screen Time with In-Person Socializing
A new gaming console called Board is set to revolutionize the way people connect and socialize online. Designed by entrepreneur Brynn Putnam and former World of Warcraft executive Seth Sivac, this innovative product aims to flip the dynamic between screen time and face-to-face interaction.
Unlike traditional consoles that replace in-person interactions with digital screens, Board uses a hybrid approach, combining physical tabletop gameplay with digital interactions on its accompanying screen. The console comes equipped with 12 original games, each featuring unique piece sets that enhance the gaming experience.
Putnam, who has previously created tech that seamlessly blends the physical and digital worlds, is confident in Board's ability to facilitate human connection in an increasingly digital age. "Families want to connect, but they're competing with incredibly powerful technologies," she said. However, critics argue that the console's high price tag of $499 – nearly matching the cost of current gaming hardware – may not be justified by its unique features.
One can't help but wonder if this product is more expensive than just buying a collection of board and card games to create in-person connections without screens. Moreover, with many amazing couch co-op video games available that cater to families, why would one need a console like Board?
At its core, Board seems to be pitching itself as the ultimate solution for screen-free socializing. Yet, it's hard to dismiss the fact that screens don't have to be seen as enemies in gaming – there are plenty of great multiplayer experiences waiting to be explored without sacrificing human interaction.
As Board hits the market, one thing is certain: this console promises to shake up the way we think about screen time and socializing. But can it deliver on its promise, or will it become another forgotten gadget in a world increasingly dominated by technology?
A new gaming console called Board is set to revolutionize the way people connect and socialize online. Designed by entrepreneur Brynn Putnam and former World of Warcraft executive Seth Sivac, this innovative product aims to flip the dynamic between screen time and face-to-face interaction.
Unlike traditional consoles that replace in-person interactions with digital screens, Board uses a hybrid approach, combining physical tabletop gameplay with digital interactions on its accompanying screen. The console comes equipped with 12 original games, each featuring unique piece sets that enhance the gaming experience.
Putnam, who has previously created tech that seamlessly blends the physical and digital worlds, is confident in Board's ability to facilitate human connection in an increasingly digital age. "Families want to connect, but they're competing with incredibly powerful technologies," she said. However, critics argue that the console's high price tag of $499 – nearly matching the cost of current gaming hardware – may not be justified by its unique features.
One can't help but wonder if this product is more expensive than just buying a collection of board and card games to create in-person connections without screens. Moreover, with many amazing couch co-op video games available that cater to families, why would one need a console like Board?
At its core, Board seems to be pitching itself as the ultimate solution for screen-free socializing. Yet, it's hard to dismiss the fact that screens don't have to be seen as enemies in gaming – there are plenty of great multiplayer experiences waiting to be explored without sacrificing human interaction.
As Board hits the market, one thing is certain: this console promises to shake up the way we think about screen time and socializing. But can it deliver on its promise, or will it become another forgotten gadget in a world increasingly dominated by technology?