Despite the controversy surrounding its release, indie game "Horses" fails to meet the lofty expectations of its own bold ideas. Banned from Steam and then briefly available on other platforms, the game's narrative about subjugation, slavery, abuse, sex, assault, religious trauma, and subjugation is marred by poor storytelling, pseudo-intellectualism, and a lack of depth.
Players are tasked with helping out with chores on a farm where the "horses" – human beings in chains – are forced to wear horse head masks. The game's attempts at surreal horror and intentionally grotesque aesthetic fall flat, with poorly designed characters and awkwardly delivered dialogue that often feels like a plot device rather than an organic element of the story.
Critics have largely overlooked the game's numerous instances of sexual assault, instead focusing on the controversy surrounding its release. However, these moments are handled clumsily, failing to elevate the game beyond a shallow commentary on sexual repression. The game never truly confronts the trauma caused by these events and instead relies on them as a plot device.
The debate over "Horses"' delisting has highlighted a larger issue in the gaming industry – the fragility of developers' economic security due to the concentration of platforms controlling access to players. This imbalance creates structural issues, not just because platforms enforce rules, but also because there are so few viable alternatives.
In conclusion, while "Horses" needs to be defended against censorship, it is a bad game that should be examined on its own merits rather than as an example of the industry's willingness to tolerate adult content. The real question is why we care about this game at all – and how we can have more meaningful conversations about its failings without resorting to defensiveness or finger-pointing.
Players are tasked with helping out with chores on a farm where the "horses" – human beings in chains – are forced to wear horse head masks. The game's attempts at surreal horror and intentionally grotesque aesthetic fall flat, with poorly designed characters and awkwardly delivered dialogue that often feels like a plot device rather than an organic element of the story.
Critics have largely overlooked the game's numerous instances of sexual assault, instead focusing on the controversy surrounding its release. However, these moments are handled clumsily, failing to elevate the game beyond a shallow commentary on sexual repression. The game never truly confronts the trauma caused by these events and instead relies on them as a plot device.
The debate over "Horses"' delisting has highlighted a larger issue in the gaming industry – the fragility of developers' economic security due to the concentration of platforms controlling access to players. This imbalance creates structural issues, not just because platforms enforce rules, but also because there are so few viable alternatives.
In conclusion, while "Horses" needs to be defended against censorship, it is a bad game that should be examined on its own merits rather than as an example of the industry's willingness to tolerate adult content. The real question is why we care about this game at all – and how we can have more meaningful conversations about its failings without resorting to defensiveness or finger-pointing.