'I wanted that Raiders of the Lost Ark excitement – you could die any minute': how we made hit video game Prince of Persia

'Prince of Persia: A Game That Defied Convention'

When Jordan Mechner set out to create his next video game after 'Karateka', he wanted to capture the excitement of classic adventure films like 'Raiders of the Lost Ark'. The result was 'Prince of Persia', a platformer that combined fluid rotoscoped animation with challenging puzzle-solving and thrilling combat. But making the game was no easy feat - Mechner had to teach himself programming from scratch, working with limited technology and resources.

Mechner began developing the game in 1985, painstakingly digitizing his own brother's movements using a single video tape camera, and manually retouching black-and-white images to create the distinctive rotoscoped look. The process took months, and Mechner was forced to get creative when he realized the Apple II's memory constraints were holding him back.

To free up space for combat animations, Mechner employed an innovative technique called "byte-shifting", which allowed him to reuse code from existing levels, creating a new and formidable opponent - the Shadowman. This breakthrough enabled the addition of sword-fighting sequences, which became a hallmark of the series.

Despite its initial release on an aging platform in 1989, 'Prince of Persia' found success on other platforms, particularly in Europe and Japan. Its re-release on PC in the US helped to boost sales, cementing its place as a classic action-adventure game. Mechner's innovative approach also influenced the 3D gaming industry, with later titles like 'Tomb Raider' and 'Uncharted' drawing inspiration from his groundbreaking work.

Mechner went on to adapt 'Prince of Persia: The Sands of Time' into a successful film starring Jake Gyllenhaal, rescuing him from financial ruin after another failed game project. His perseverance paid off, leaving behind a timeless masterpiece that continues to captivate gamers to this day.
 
I'm loving how Jordan Mechner pushed the boundaries with his 1989 game 🤩. The way he experimented with rotoscoped animation and "byte-shifting" technique was pure genius! It's crazy to think about him digitizing his own bro's moves using a video tape camera 📹. And can we talk about how it influenced the gaming industry later on? 🚀 Games like Tomb Raider and Uncharted owe a lot to Mechner's innovative approach. His perseverance is truly inspiring, especially when you consider he went from financial struggles to adapting his game into a successful film starring Jake Gyllenhaal 💥. The original Prince of Persia might not have been released on modern hardware back in the day, but its impact is still felt today 🎮.
 
I mean, can you believe it's been over 30 years since 'Prince of Persia' first dropped? I remember playing it on my old Amiga as a kid and being blown away by those sick sword-fighting sequences 🤯. Jordan Mechner was like a mad scientist or something, experimenting with that rotoscoped animation to create this unique look. And the fact that he taught himself programming from scratch is just mind-blowing 🤓. The game's influence on 3D gaming can still be seen today, and it's crazy to think about how it paved the way for games like 'Tomb Raider' and 'Uncharted'. Mechner's dedication and perseverance are truly inspiring 💯.
 
man I remember playing Prince of Persia back in the day it was like nothing i'd ever seen before 🤯 the rotoscoped animation was so cool and the combat mechanics were insane! Jordan Mechner is literally a genius for coming up with that byte-shifting technique 💡, it's amazing to think he had to do all that by hand just to get the game working on an aging platform in 1989 😂. And now it's like his work has inspired so many other games and franchises 🤝, it's a testament to his innovative spirit and dedication to his craft 💻. Prince of Persia may be old but it still holds up today 👏
 
🤯 the way Jordan Mechner worked on Prince of Persia is insane - I mean, teaching himself programming and doing all those rotoscoped animations from scratch? That's dedication 🙌! And can we talk about how ahead of its time it was for 1989? The game's fluid animation and combat were like nothing anyone had seen before 💥. It's crazy to think that the techniques he used back then influenced so many other games, especially Tomb Raider and Uncharted 🤖. I love how Mechner went from almost failing with a game project to becoming a legend in the gaming industry after The Sands of Time movie 🎬. He's proof that perseverance pays off 💪
 
I mean, can you imagine having to learn how to code from scratch just to make a video game? Like, Jordan Mechner had to digitize his own brother's movements using a VHS tape 📹 and manually edit the footage to get that retro look 😅. And then he had to find ways to work around the Apple II's memory limits because, let's be real, technology wasn't as advanced back then 💻. But despite all those challenges, he still managed to create something truly iconic. I love how his innovative techniques, like byte-shifting 🔄, ended up influencing whole genres of games. It just goes to show that even with the limited resources and tech available at the time, some people can still make magic happen 💫.
 
Man, can you believe how lucky Jordan Mechner was? I mean, the guy had to learn how to code from scratch just to make his own brother's movements look good on a video tape 🤯. And don't even get me started on the Apple II's memory constraints – it's like they wanted him to fail 😒. But hey, at least he came up with that byte-shifting trick, which is pretty cool, I guess. It's just wild that this old game still holds up today and influenced some of the biggest games out there 🤖. But what really gets me is how much he benefited from his success – I mean, who wouldn't want to turn a failed film project into a cash cow? 🤑. All in all, it's like the gaming industry just gave him a free pass because he was a visionary or something 💼.
 
💥 I gotta say, Jordan Mechner's dedication to creating 'Prince of Persia' is truly insane 🤯! Teaching himself programming from scratch and using old-school methods like rotoscoping just goes to show his passion for the game 🎮. And that "byte-shifting" technique? Game-changer 😂. It's crazy how it influenced later 3D games, too. I mean, can you imagine 'Tomb Raider' without Mechner's innovative spirit 💪? Anyway, it's awesome to see classic games still holding up today 👏
 
idk why everyone's still hyped about prince of persia tho 🤔 it was cool i guess, but like, 30 yrs old? 😅 the rotoscoped animation was def some kinda magic, but i mean it's just a game we can play now on our phones 📱 and there are so many better games out there. jordan mechner was probs super talented and all, but his journey sounds more exciting than the game itself lol didn't he have to like, invent new programming languages or something? 🤓 i guess its cool that it influenced some other games, but can we just give tomb raider some love instead? 💕
 
omg I'm literally obsessed with Prince of Persia!!! 🤯😍 the rotoscoped animation is still so iconic and Jordan Mechner's story is honestly so inspiring - like, who else can say they had to teach themselves coding from scratch? 😂🎮 i remember playing this game on my old computer and being completely blown away by the combat sequences... and that Shadowman fight tho! 🔥💣 mechner's influence on the gaming industry is undeniable - Tomb Raider and Uncharted would never be the same without him 🙌💪
 
🤔 I'm not sure about all the hype around Prince of Persia... I mean, it's definitely an old-school game with some cool tricks up its sleeve, like rotoscoping and byte-shifting. But how influential was it really? The article says it influenced Tomb Raider and Uncharted, but those games are 3D platformers too - did Mechner's technique just get copied over or something? 🤷‍♂️ Also, what about the gameplay mechanics? I've played through Prince of Persia and while it's fun, it's not exactly groundbreaking. Was it just a case of being one of the first to do it well? 🎮💻
 
🤔 I think it's crazy how much work and creativity went into making Prince of Persia. Like, Jordan Mechner literally had to teach himself programming from scratch and worked with super limited tech. But he didn't give up! 🙌 He found a way to make it work by using this "byte-shifting" technique that basically let him reuse code from existing levels. Talk about MacGyver-ing your way through game development 😂. And the end result is still an amazing game that influences games today. I love how he adapted it into a film and was able to save himself (and Jake Gyllenhaal) from some financial trouble. What's even cooler is how his innovative approach changed the gaming industry. 🎮👏
 
OMG yaaas 🤩 Jordan Mechner is literally the ultimate gaming hero! I mean, can you even imagine having to program from scratch and manually retouching images just to get the game right? 🤯 And those rotoscoped animations though - they're still giving me LIFE 💥 The way he pushed boundaries with byte-shifting was pure genius 😎 It's amazing how a game that came out in 1989 can still influence the industry today. And I'm dying over here thinking about Jake Gyllenhaal playing Sands of Time on the big screen 🍿👍
 
I love how Jordan Mechner was like a Renaissance man - he didn't just create the game, he actually invented some of the tech to make it happen 🤯🔥 And can you imagine having to manually retouch images for months? That's dedication right there 💪. The fact that he used byte-shifting as a fix for his Apple II issues is pure genius - I mean who needs RAM when you can just hack it, am I right? 😂 But seriously, the rotoscoped animation still holds up today and it's crazy to think about how influential this game was on the 3D gaming industry. It's awesome that Mechner got to revisit his creation with a film adaptation too - it's like he proved everyone wrong and saved the day 🎥.
 
man 🤯 prince of persia still blows my mind how one guy could make such an iconic game with barely any resources back then it's wild think about how much of a risk he took but it paid off big time 🤑
 
OMG, can you believe Jordan Mechner basically had to learn how to program himself just so he could make Prince of Persia? Like, I get it, Apple II's not the most powerful thing in the world, but using a single video tape camera to digitize his bro's movements is just wild 🤯. And don't even get me started on byte-shifting - genius move, dude! Reusing code like that to create the Shadowman? Game-changer for sword-fighting sequences. I'm low-key impressed by how far he had to go (literally) to make this game happen 💻.
 
omg u cant believe how hard jordan mechner had 2 do 2 make prince of persia lol he literally had 2 teach himself programming frm scratch like wut?? and then he had 2 digitize his bro's movements using a vhs cam 📼🎮 and manually edit images 2 get that sick rotoscoped look 🤯 i mean, i know its classic but wow the dude was creative 4 real. & btw who knew byte-shifting wud b such a game changer? 🤔
 
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