Oh No, Meta Just Killed Off Working in VR

Meta's Betrayal: The Unwelcome Reality of Virtual Workrooms is Dead.

The news that Meta will be killing off its VR workspaces, Horizon Workrooms, is a bitter pill to swallow for many. With the company citing that Workrooms has "developed into a social platform that supports a wide range of productivity apps and tools," it seems like a convenient excuse to abandon a feature that was always destined to fail.

The harsh reality is that VR headsets are inherently uncomfortable to wear, leading to eye strain and fatigue. Any prolonged meeting session would quickly lose its novelty, leaving users feeling exhausted and disengaged. It's no wonder that the average user who was forced into wearing one during a work session found it excruciating.

While some power users might appreciate the immersive experience of VR, for the rest of us, it's just too much to handle. Even the Apple Vision Pro, which offers similar features to host group meetings using lifelike personas, is not without its drawbacks, requiring users to take off their heavy headsets for the sake of their physical well-being.

The end of Workrooms marks a significant shift in Meta's strategy, as the company appears to be abandoning its VR ambitions and focusing on more promising areas like augmented reality glasses and AI. With the recent layoffs at Reality Labs and game studios, it's clear that Zuck and co. have lost faith in virtual reality.

As we look towards the future of work, one thing is certain: our screens are not going anywhere. The Meta Ray-Ban Display offers a glimpse into a world where we'll be forced to wear glasses with built-in cameras and AR capabilities for work meetings and livestreaming. While it may seem like a dystopian nightmare, the reality is that our faces will become an integral part of our virtual interactions.

The question on everyone's mind now is: when will Meta ask us to ditch our screens for AR glasses? With the company's latest focus on AI, we can't help but wonder what the future holds for humanity's screen addiction.
 
πŸ™„ meta just proved that people cant handle a 10 minute virtual meeting without wanting to pull their hair out 🀯 its not about vr being cool or useful, its about people getting tired and disengaged... AR glasses might be the future of screens, but its still gonna be screens... πŸ“±πŸ’» we're stuck on this addiction thing
 
I'M SOOOO GLAD THEY'RE KILLING OFF THOSE VR WORKSPACES!!! I mean who needs to wear a headset and feel like they're in some sort of sci-fi movie when you can just use your computer or phone? The thought of people sitting around all day looking at each other through goggles is just plain awkward πŸ€ͺ. And don't even get me started on the eye strain and fatigue that comes with wearing those things for too long. It's like, can we just stick to good ol' fashioned screens already? πŸ˜‚
 
πŸ€” I'm kinda surprised about this decision from Meta... VR workspaces were always gonna be a stretch πŸ™…β€β™‚οΈ. I mean, who thought it was a good idea to wear a headset during an 8-hour meeting? πŸ˜‚ The whole thing just felt like a novelty that wore off fast ⏱️. Now, with AR glasses on the horizon, I'm more excited about that tech πŸ’». Having built-in cameras and AR capabilities for work meetings would be a game-changer πŸ“ˆ. It's all about making our virtual interactions feel more natural and human-like πŸ‘₯. Can't wait to see what Meta comes up with next πŸŽ‰!
 
πŸ˜” I'm kinda disappointed in this decision. VR workspaces were actually pretty cool and I used them a few times when they first came out. The social aspect was nice and it felt like we were all connected even if we were working from different places. I get that VR headsets can be uncomfortable, but maybe Meta could've found ways to make them more comfortable or at least designed better spaces for meetings? πŸ€” Now it sounds like they're just going to keep pushing AR glasses as the future and that's a bit unsettling for me. What if we end up with something even more invasive than screens? πŸ‘€
 
πŸ€¦β€β™‚οΈ I mean, come on! Virtual workspaces were never meant to be a thing in the first place. It's like trying to have a real conversation while wearing a pair of Google glasses. I'm all about innovation and progress, but not at the cost of our sanity. And can we please talk about eye strain? πŸ™„ Those VR headsets are just a recipe for disaster. Mark my words, AR glasses with cameras will be the next thing to hit the market, and it's only a matter of time before they become the norm. But will we want to wear them all day, every day? πŸ€” Only time will tell...
 
ugh I'm not surprised πŸ˜’ - who thought wearing a VR headset for hours was a good idea anyway? 🀯 my eyes would get so tired just thinking about it... plus you gotta take breaks from them too, which kinda defeats the purpose of a virtual workroom πŸ™„ and now we're gonna have to deal with AR glasses in the future? that sounds like a recipe for eye strain and headaches πŸ€• can't they just stick to good ol' screens? πŸ“Š
 
u know imo meta was always gonna fold workrooms πŸ€–πŸ‘€ it was a cool idea but vr is just not comfy πŸ˜“ especially during long meetings lol i mean who wants to sit in front of their computer and VR headset all day? not me 😴 anyway gotta say its good riddance for the company πŸ‘‹
 
πŸ€” honestly i think its kinda liberating that meta is killing off horizon workrooms πŸ™Œ dont get me wrong vr has some cool features but the whole experience just felt too much to handle all the time 🀯 and now we can expect even more wearables with built-in cameras πŸ“Έ like the meta ray-ban display 😬 its already a bit weird wearing glasses to livestream or meet with colleagues πŸ“² but at least we wont have to deal with those awful workspaces anymore πŸ’Ό
 
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