Reactional, Interactive Music Engine for Gaming, Signs With MusicInfra for Rights Collection

Music startup Reactional Music has partnered with music rights collection platform MusicInfra, further solidifying its position in the rapidly growing interactive gaming music market. Founded by classical composer Jesper Nordin, Reactional Music's cutting-edge music engine allows video game developers to create personalized, interactive soundtracks from a vast library of 6 million licensed songs.

Through this partnership, Reactional users will now have access to MusicInfra's comprehensive rights management platform, ensuring that all music used in their games is accurately tracked and compensated. This move marks a significant step forward for the gaming industry, as it paves the way for more efficient and fair monetization of music used in interactive experiences.

According to Bjรถrn Lindvall, CEO and co-founder of MusicInfra, the platform's technology speeds up record-keeping between digital platforms and rightsholders, ultimately improving and increasing royalty revenue collection. The partnership will enable Reactional to bring popular music to "gaming's billions of players," removing key barriers that have previously hindered collaboration between the gaming and music industries.

Reactional Music CEO Matt Connors highlighted the importance of MusicInfra's platform in a statement, saying it will help bridge the gap between these two massive entertainment industries. With MusicInfra on board, Reactional is poised to capitalize on the significant revenue streams that interactive soundtracks can generate, providing a new and exciting opportunity for music creators and rightsholders alike.

As the global gaming market continues to expand, this partnership highlights the growing intersection of music and technology in the industry. By harnessing the power of MusicInfra's rights management platform, Reactional Music is well-positioned to capitalize on the vast potential of interactive soundtracks, ensuring that the creative and commercial possibilities for music are fully realized.
 
๐ŸŽต๐Ÿ˜Š this partnership makes total sense - think about it, if they can get all those popular songs in there, gamers will actually wanna play games again! no more generic electronic soundtrack nonsense...now we got a chance to see some real tunes in the background of our fave games. btw, 6 million licensed songs is insane! that's like, a huge library ๐Ÿ“š๐Ÿ’ฅ
 
music is life ๐Ÿ˜Š๐ŸŽต๐Ÿ’ฅ gotta love how reactional music is making it easier for devs to get the rights 2 use popular tunes in their games ๐Ÿค–๐Ÿ“ˆ this partnership is a win-win 4 everyone involved ๐Ÿ™Œ๐Ÿผ๐Ÿ‘๐Ÿ’ธ can't wait 2 see what kind of sick beats & soundtracks come outta this collab ๐ŸŽถ๐Ÿ”ฅ it's all about makin' music more accessible & fair ๐Ÿ’ช๐Ÿฝ๐ŸŽฏ
 
man this is so sick ๐Ÿ’ฅ reactional music is literally changing the game for gamers and music creators alike ๐ŸŽฎ๐ŸŽต with musicinfra's platform they're making it way easier for devs to use licensed tracks in their games, which means more money for rights holders ๐Ÿค‘ and it's also creating new opportunities for artists to get their music out there ๐Ÿ”ฅ i mean think about it, billions of players can't be wrong ๐Ÿคฏ the future is all about this interactive soundtracks thing and reactional is leading the charge ๐Ÿ’ช
 
Ugh, another big player jumping into our community ๐Ÿคฆโ€โ™‚๏ธ I mean, congrats to Reactional Music and MusicInfra, but let's be real, this just means more noise in an already crowded space ๐ŸŽต๐Ÿ’ฅ The gaming industry is all about innovation, so it's cool that they're pushing the boundaries of music rights management... but at what cost? More complexity for devs and more $$$ for the big players ๐Ÿค‘
 
OMG, I'm soooo thrilled to hear that someone finally figured out how to get music royalties right ๐Ÿ™„๐Ÿ’ธ. Like, it's not rocket science or anything... Just basic math & common sense? Kudos to MusicInfra for bringing their A-game (literally) and partnering with Reactional Music to make the gaming industry less chaotic ๐Ÿ’ช.

I mean, let's be real, this partnership is like the ultimate "you had to happen" situation ๐Ÿคฆโ€โ™€๏ธ. It's about time these two industries got together and made music rights collection a thing of the past (or at least less frustrating for creators & rightsholders alike).
 
Idk about this partnership... seems like a win-win for both sides, but how do we really know if it's gonna work out in reality? I mean, 6 million licensed songs is a lot, but what's to stop some indie artist from getting screwed over by MusicInfra's tracking system? Need some solid sources on this before I start jumping up and down ๐Ÿค”. And what about the royalties themselves? Are we sure that MusicInfra's tech is actually increasing revenue collection? Want to see some concrete numbers before I start singing the praises of Reactional Music ๐Ÿ’ธ
 
man ๐Ÿคฉ this partnership is like a game changer for reactional music i mean think about it they got access to 6 million licensed songs now with musicinfra's rights management platform they can create these epic soundtracks for games and not worry about getting royalties screwed up or anything, its all legit ๐Ÿ’ฏ
 
๐ŸŽต I gotta say, this partnership between Reactional Music and MusicInfra is a game-changer (pun intended)! It's about time we saw these two industries come together to make sure artists get what they're owed when their music is used in games ๐Ÿค‘. With MusicInfra's platform on board, it'll be way easier for devs to track down the rights holders and collect those royalties ๐Ÿ’ธ. And let's be real, who doesn't love a good soundtrack? It's not just about the benjamins, though - it's also about bringing that special somethin' to the gaming experience ๐ŸŽฎ. I'm excited to see where this partnership takes us! ๐Ÿ˜Š
 
I'm loving this partnership between Reactional Music and MusicInfra ๐ŸŽต๐Ÿ“ˆ It's about time we see a more efficient way to monetize music in gaming! I mean, who doesn't love a good soundtrack while they're crushing noobs in Fortnite ๐Ÿ˜‚. Seriously though, it's amazing how tech is bringing these two industries together. As a gamer myself, I'm excited to see what kind of sick soundtracks we'll get to hear from popular artists. And for the music creators out there, this partnership could be a game-changer (pun intended) ๐Ÿ’ธ๐ŸŽถ. It's all about creating those revenue streams and making it easy for everyone involved ๐Ÿค.
 
the more i think about it ๐Ÿคฏ, the more it seems like we're living in a world where technology is making art more accessible, but also making it harder to be seen as 'new' or 'original'. with reactional music's partnership with musicinfra, it feels like they're taking all this amazing music that already exists and using it to create new experiences for gamers. but what does that do to the concept of 'music' itself? is it still music if it's just being rearranged or reused in a new context? ๐ŸŽต๐Ÿ˜ฌ
 
I'm so hyped about this partnership between Reactional Music and MusicInfra ๐Ÿคฉ! It's a total game-changer (pun intended) for the gaming industry. I mean, think about it - with this new platform, games can finally showcase their awesome soundtracks in a way that benefits both the gamers and the music creators ๐Ÿ’ธ. No more worrying about copyright issues or royalty payments; everyone gets to shine! This is exactly what's needed to bring those billions of players together with amazing interactive soundtracks ๐ŸŽต๐Ÿ‘. Can't wait to see what Reactional comes up with next...
 
I'm loving how this partnership is gonna bring more legit music to gaming, ya know? No more dodgy tracks just to keep the game running ๐ŸŽฎ๐ŸŽถ At last, devs can use actual artists' work without having to worry about getting ripped off. It's a big deal for music creators too, they'll finally get the recognition and royalties they deserve ๐Ÿ’ธ๐Ÿ‘
 
this partnership between Reactional Music & MusicInfra is super interesting ๐Ÿค”... i mean, its always been a challenge for gaming devs to get their music rights sorted out, but now they have this platform that makes it way easier ๐ŸŽต... its like, the more i think about it, the more i realize how much of an impact this could have on the whole industry ๐Ÿ’ธ... if we can make it easier for music creators & rightsholders to get paid for their work, that's gotta be a good thing ๐Ÿ™...
 
๐ŸŽต๐Ÿ”ฅ The gaming and music industries are finally starting to mesh together in a beautiful way! With this partnership, I think we'll see more games featuring awesome soundtracks that actually pay off for the artists and rights holders. It's crazy how MusicInfra's tech can speed up record-keeping and increase royalty revenue collection... that's just smart business ๐Ÿค‘. Now we get to enjoy more amazing interactive experiences with fresh tunes. The only thing I'd worry about is game developers using this as an excuse to go wild on music licensing fees ๐Ÿ˜ณ. Still, it's a huge step forward for the industry! ๐Ÿ’ป
 
I'm telling you, something fishy is going on with this partnership... ๐Ÿค‘ They're just making it easy for big devs to get their hands on popular songs without having to deal with all the hassle of rights management themselves. It's like they want to control the flow of music in the gaming world and reap all the benefits. And what about the smaller devs? Are they gonna be left behind or get squeezed out by these giants? ๐Ÿค” This whole thing just smells like a setup to me...
 
omg ๐Ÿคฉ this is so cool! ๐ŸŽต i mean, imagine being able to play your fave songs in a game without worrying about the rights ๐Ÿ™…โ€โ™‚๏ธ๐Ÿ˜ฌ now it's all sorted with MusicInfra ๐Ÿ’ก reactional music is on fire ๐Ÿ”ฅ and the gaming industry is gonna be so much more awesome ๐Ÿคฏ i love how they're making music creators happy ๐Ÿ˜Š๐ŸŽถ gotta give it up for Matt Connors ๐Ÿ‘ and Bjรถrn Lindvall too ๐Ÿ™Œ
 
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