Gary Numan Makes a Gigantic Splash in Sleep Awake, But Not Enough.
In the crowded field of video games, 2025 has seen its fair share of remarkable experiences that have blown players' minds. However, not every game is created equal. Enter Sleep Awake, a psychological horror game that brings synth-rock pioneer Gary Numan into what appears to be his most awkward role yet - playing as Hypnos, a gigantic floating head.
The initial hours of the game are a hauntingly beautiful experience, with an artistically impressive post-apocalyptic setting that feels almost too good to be true. Katja, the protagonist, navigates through the desolate streets, lost in a world devoid of life. The atmosphere is tense and foreboding, recalling the works of Italian artist Piranesi. As players progress, they're faced with an existential question: will they succumb to the Hush, a mysterious disease that drives people to sleep and disappear into a strange realm?
The setting itself is stunning, but it's not enough to carry the game. The gameplay falls flat due to its lack of imagination and tension. Enemies are predictable, patrols are too straightforward, and even simple actions like opening doors or short-circuiting electricity breakers feel formulaic. It's more of a dull game of hide and seek rather than an engaging experience.
However, Sleep Awake does make up for it in its visuals. The FMV sequences are unsettling yet beautiful, showcasing surreal and hallucinatory effects that blur the lines between reality and dreams. Even the death screen is an exception to the game's shortcomings, offering a glimpse into dream logic where the player must navigate through a hallucinatory landscape to reach safety.
Despite its stunning visuals and Gary Numan's cameo as Hypnos, Sleep Awake fails to deliver on gameplay and interaction. The experience feels too straightforward, too predictable, and lacks the interactivity needed to truly explore the game's surreal world. It's a shame, because with more imagination and engagement, this could have been something special.
For now, players may want to sleep on Sleep Awake, hoping that its visuals will be enough to carry it through in future reviews or word of mouth.
In the crowded field of video games, 2025 has seen its fair share of remarkable experiences that have blown players' minds. However, not every game is created equal. Enter Sleep Awake, a psychological horror game that brings synth-rock pioneer Gary Numan into what appears to be his most awkward role yet - playing as Hypnos, a gigantic floating head.
The initial hours of the game are a hauntingly beautiful experience, with an artistically impressive post-apocalyptic setting that feels almost too good to be true. Katja, the protagonist, navigates through the desolate streets, lost in a world devoid of life. The atmosphere is tense and foreboding, recalling the works of Italian artist Piranesi. As players progress, they're faced with an existential question: will they succumb to the Hush, a mysterious disease that drives people to sleep and disappear into a strange realm?
The setting itself is stunning, but it's not enough to carry the game. The gameplay falls flat due to its lack of imagination and tension. Enemies are predictable, patrols are too straightforward, and even simple actions like opening doors or short-circuiting electricity breakers feel formulaic. It's more of a dull game of hide and seek rather than an engaging experience.
However, Sleep Awake does make up for it in its visuals. The FMV sequences are unsettling yet beautiful, showcasing surreal and hallucinatory effects that blur the lines between reality and dreams. Even the death screen is an exception to the game's shortcomings, offering a glimpse into dream logic where the player must navigate through a hallucinatory landscape to reach safety.
Despite its stunning visuals and Gary Numan's cameo as Hypnos, Sleep Awake fails to deliver on gameplay and interaction. The experience feels too straightforward, too predictable, and lacks the interactivity needed to truly explore the game's surreal world. It's a shame, because with more imagination and engagement, this could have been something special.
For now, players may want to sleep on Sleep Awake, hoping that its visuals will be enough to carry it through in future reviews or word of mouth.