The Dark Side of Gaming: How Cybercrime is Targeting Young Gamers
As the popularity of video games continues to soar, so does the threat of cybercrime targeting young gamers. According to recent estimates, a staggering 3 billion people worldwide are now avid gamers, with over 90% of Gen Z players spending more than 12 hours a week playing games. This has led to concerns that these creative skills may be hijacked by malicious actors, who see potential hackers as an easy target.
Cybercrime is a growing concern, with the global cost expected to reach $23 trillion by 2027. Organized groups and state actors are increasingly targeting young people, often through social media platforms, which can provide instructions and tools for hacking, while also presenting a lifestyle to aspire to and a sense of community.
The Hacking Games initiative is a response to this threat, founded by Fergus Hay and cybersecurity expert John Madelin. Their mission is to guide young gamers into legitimate careers in cybersecurity, rather than letting them fall prey to cybercrime. The organization has developed an innovative platform called HAPTAI, which builds hacking aptitude profiles for young people based on their performance in popular gaming titles.
This approach recognizes that many young hackers are naturally inclined towards creative problem-solving and experimentation, often with neurodivergent tendencies. If harnessed correctly, these skills can be used to protect society rather than exploit it.
The partnership between The Hacking Games and Co-op Academies Trust is a notable example of collaboration to address this issue. The initiative aims to redirect potential hackers into legitimate career paths through engaging and creative sessions, focusing on careers education, and providing industry partners with exciting opportunities in cybersecurity.
A path to a legitimate career for these young gamers can be complex, as some may get caught up in modifying games without permission or selling cheat codes on the dark web. However, by reaching out early, identifying skill sets, spotting potential, and mapping this to an education framework that addresses the growing need for cybersecurity skills, we can create a "generational opportunity" to shape the next generation of hackers.
The battle against cybercrime is far from won, but with initiatives like The Hacking Games, we may be on the right track.
As the popularity of video games continues to soar, so does the threat of cybercrime targeting young gamers. According to recent estimates, a staggering 3 billion people worldwide are now avid gamers, with over 90% of Gen Z players spending more than 12 hours a week playing games. This has led to concerns that these creative skills may be hijacked by malicious actors, who see potential hackers as an easy target.
Cybercrime is a growing concern, with the global cost expected to reach $23 trillion by 2027. Organized groups and state actors are increasingly targeting young people, often through social media platforms, which can provide instructions and tools for hacking, while also presenting a lifestyle to aspire to and a sense of community.
The Hacking Games initiative is a response to this threat, founded by Fergus Hay and cybersecurity expert John Madelin. Their mission is to guide young gamers into legitimate careers in cybersecurity, rather than letting them fall prey to cybercrime. The organization has developed an innovative platform called HAPTAI, which builds hacking aptitude profiles for young people based on their performance in popular gaming titles.
This approach recognizes that many young hackers are naturally inclined towards creative problem-solving and experimentation, often with neurodivergent tendencies. If harnessed correctly, these skills can be used to protect society rather than exploit it.
The partnership between The Hacking Games and Co-op Academies Trust is a notable example of collaboration to address this issue. The initiative aims to redirect potential hackers into legitimate career paths through engaging and creative sessions, focusing on careers education, and providing industry partners with exciting opportunities in cybersecurity.
A path to a legitimate career for these young gamers can be complex, as some may get caught up in modifying games without permission or selling cheat codes on the dark web. However, by reaching out early, identifying skill sets, spotting potential, and mapping this to an education framework that addresses the growing need for cybersecurity skills, we can create a "generational opportunity" to shape the next generation of hackers.
The battle against cybercrime is far from won, but with initiatives like The Hacking Games, we may be on the right track.