The proliferation of AI in games is a double-edged sword, one that promises to make storytelling more efficient and accessible but also threatens to undermine the very essence of human creativity.
As someone who has written bestselling novels turned into TV series, I've always been fascinated by the power of storytelling to connect us with each other. And when it comes to video games, the potential for immersive storytelling is enormous. Take Zombies, Run!, for example - a game that uses audio drama to make running more enjoyable and even therapeutic.
But what sets great storytelling in games apart from the mediocre stuff? For me, it's all about creating characters that resonate with players on an emotional level. When you play a game like Zombies, Run!, you're not just exercising - you're investing in a world where every run is a heroic act, where every decision has consequences.
And yet, when we talk about storytelling in games, we often focus on the quantity rather than the quality. We'll tout a game's "100-plus hours of story" or claim that it contains more words than a novel - and while these metrics might seem impressive, they ultimately tell us nothing about whether the story is engaging or meaningful.
Good storytelling requires a hook to grab our attention, a narrative thread that weaves together disparate elements into something cohesive. It's not just about conveying information or presenting characters in a neat package; it's about creating an emotional experience that stays with us long after we've finished playing.
That's why I'm excited to see companies like Zombies, Run! pushing the boundaries of what storytelling can do in games. By focusing on the fundamentals of storytelling - character development, plot structure, emotional resonance - they're creating experiences that are more than just entertainment; they're connecting us with each other and ourselves.
Of course, there's a counterargument to be made about the role of AI in game development. Can machines truly create stories that resonate with players? Or are we just trading one form of creativity for another?
As someone who's written novels and turned them into TV series, I'd argue that storytelling is fundamentally human. It requires empathy, imagination, and a deep understanding of what makes us tick. While AI can process vast amounts of data and generate text that passes the Turing test, it can't replicate the unique spark of creativity that comes from a human writer.
But here's the thing: we don't need to choose between human storytelling and AI-generated content. We can have both - and by working together, we can create experiences that are more engaging, more memorable, and more emotionally resonant than ever before.
So as we move forward in this brave new world of gaming, let's focus on the quality rather than just the quantity. Let's celebrate games like Zombies, Run! that push the boundaries of what storytelling can do, and let's recognize the incredible work that human writers are doing to create experiences that connect us with each other and ourselves.
Recommended Games:
* Evil Egg: A frenzied twin-stick blaster with gorgeous Commodore 64-style visuals and sound effects.
* Skate Story: A skateboarding paradise despite a hellish premise.
* Cyberpunk 2077 PC screenshot (for a safe, open-world experience).
* Forza Horizon 4 on PC (for a driving game experience).
Recommended Reading:
* Harper Jay MacIntyre's post about Horses, the art game recently banned by digital platforms Steam and Epic Games Store.
* Garrett Martin's analysis of the Atari 2600 version of Pac-Man.
Question Block:
Is there a video game that you think your elderly grandad would enjoy?
As someone who has written bestselling novels turned into TV series, I've always been fascinated by the power of storytelling to connect us with each other. And when it comes to video games, the potential for immersive storytelling is enormous. Take Zombies, Run!, for example - a game that uses audio drama to make running more enjoyable and even therapeutic.
But what sets great storytelling in games apart from the mediocre stuff? For me, it's all about creating characters that resonate with players on an emotional level. When you play a game like Zombies, Run!, you're not just exercising - you're investing in a world where every run is a heroic act, where every decision has consequences.
And yet, when we talk about storytelling in games, we often focus on the quantity rather than the quality. We'll tout a game's "100-plus hours of story" or claim that it contains more words than a novel - and while these metrics might seem impressive, they ultimately tell us nothing about whether the story is engaging or meaningful.
Good storytelling requires a hook to grab our attention, a narrative thread that weaves together disparate elements into something cohesive. It's not just about conveying information or presenting characters in a neat package; it's about creating an emotional experience that stays with us long after we've finished playing.
That's why I'm excited to see companies like Zombies, Run! pushing the boundaries of what storytelling can do in games. By focusing on the fundamentals of storytelling - character development, plot structure, emotional resonance - they're creating experiences that are more than just entertainment; they're connecting us with each other and ourselves.
Of course, there's a counterargument to be made about the role of AI in game development. Can machines truly create stories that resonate with players? Or are we just trading one form of creativity for another?
As someone who's written novels and turned them into TV series, I'd argue that storytelling is fundamentally human. It requires empathy, imagination, and a deep understanding of what makes us tick. While AI can process vast amounts of data and generate text that passes the Turing test, it can't replicate the unique spark of creativity that comes from a human writer.
But here's the thing: we don't need to choose between human storytelling and AI-generated content. We can have both - and by working together, we can create experiences that are more engaging, more memorable, and more emotionally resonant than ever before.
So as we move forward in this brave new world of gaming, let's focus on the quality rather than just the quantity. Let's celebrate games like Zombies, Run! that push the boundaries of what storytelling can do, and let's recognize the incredible work that human writers are doing to create experiences that connect us with each other and ourselves.
Recommended Games:
* Evil Egg: A frenzied twin-stick blaster with gorgeous Commodore 64-style visuals and sound effects.
* Skate Story: A skateboarding paradise despite a hellish premise.
* Cyberpunk 2077 PC screenshot (for a safe, open-world experience).
* Forza Horizon 4 on PC (for a driving game experience).
Recommended Reading:
* Harper Jay MacIntyre's post about Horses, the art game recently banned by digital platforms Steam and Epic Games Store.
* Garrett Martin's analysis of the Atari 2600 version of Pac-Man.
Question Block:
Is there a video game that you think your elderly grandad would enjoy?