From final boss battles to the dangers of open-world bloat, TV and film can learn a lot from video games

The final season of Stranger Things was a mixed bag, but one aspect that really stood out to me was its resemblance to an open-world game. The show's creators seemed to have taken the best parts of video games - the action, the spectacle, and the sense of danger - and tried to inject them into the narrative.

But what happened when they did so? Well, for starters, it led to a sense of inactivity that I found really frustrating. After an episode of exposition-heavy conversation between characters, I'd often find myself waiting for something exciting to happen - and then, suddenly, there would be a massive explosion or a monster attack. It was like the writers were checking boxes off a checklist of "open-world game features" rather than letting the story unfold organically.

Of course, this is not unique to Stranger Things. Many TV shows and movies are starting to adopt the structure of video games, with long periods of exposition followed by bursts of action. But I think there's a difference between embracing the excitement and spectacle of video games and simply embracing their worst tendencies - like open-world bloat.

Take Fortnite, for example. It's a game that's all about exploration and discovery, but only if you want to be. For most players, it's just about dropping onto a map, building some forts, and waiting for the next circle to close in on them. It's not exactly the most engaging experience, and I think that's what makes it so addictive.

In many ways, Fortnite feels like a video game distilled into its purest form - it's all about spectacle and excitement, but it sacrifices nuance and depth along the way. That's something that TV shows and movies can learn from, I think. Instead of just trying to mimic the structure of video games, they could try to capture their sense of wonder and excitement without getting bogged down in unnecessary exposition or open-world bloat.

Edge of Tomorrow is a great example of this kind of approach. It's a sci-fi movie that's all about action and spectacle, but it never feels like you're just watching someone else play a video game. The story is well-crafted, the characters are interesting, and the action scenes are thrilling - without any of the slow exposition or open-world nonsense.

Ultimately, I think TV shows and movies have a lot to learn from video games. They can capture their sense of excitement and wonder without sacrificing nuance and depth. But they need to be careful not to get too caught up in trying to mimic the structure of video games, lest they end up with something that feels like a watered-down version of the real thing.
 
I'm so done with TV shows and movies trying to cram all these action-packed moments into one episode ๐Ÿคฏ๐Ÿ˜ฉ it's like they're trying to win some sort of bet on who can fit the most explosions in one scene ๐Ÿ”ฅ๐Ÿ’ฃ I mean, come on guys can't we just have a slow-burning plot for once without some random monster attack coming out of nowhere? ๐Ÿ˜’ It's like they're ignoring the fact that there are actual characters in there with thoughts and feelings beyond "OMG WE'RE ALL GOING TO DIE!!!" ๐Ÿคฃ

And don't even get me started on the open-world stuff it's just so frustrating when you're invested in a story and then suddenly you've got hours of "exploration" to wade through ๐Ÿ™„ I mean what if I want to skip over that part already?! ๐Ÿ˜’ can't they see that some of us aren't as obsessed with collecting every single item as we are with actually having a coherent plot? ๐Ÿคทโ€โ™€๏ธ

And have you seen Fortnite lately?! ๐ŸŽฎ it's like the ultimate example of a game that's all about style over substance ๐Ÿ˜‚ don't get me wrong I love a good battle royale but sometimes I just want to sit back and enjoy the story without having to worry about finding every single hidden item on the map ๐Ÿคฏ
 
๐Ÿค” I mean, who thought it was a good idea to put all those exposition-heavy conversations between characters right after an episode? It's like, can't we just have some actual plot progression for once? ๐Ÿ˜’ And don't even get me started on how they phoned in the monster attacks - it felt so predictable and lazy. The only thing that really worked was the nostalgic value of having a show like Stranger Things. ๐ŸŽฎ Still, I think the problem is that TV shows are trying too hard to be "edgy" and "mature" by copying video games. Newsflash: just because you can do something on your Xbox doesn't mean it's cool or interesting on screen. ๐Ÿ’ก
 
I'm so meh about how some shows are copying video game vibes ๐Ÿค”. I mean, it's cool and all, but when it gets repetitive, it's not as engaging. It's like waiting for the next "big" moment to happen, you know? And then, BAM! Something explodes or a monster appears out of nowhere ๐Ÿ’ฅ. It's just so...forced.

I think what really gets my goat is when they throw in these big set pieces without building up the story first ๐Ÿ“š. You're just left feeling like you've been checking off some kind of checklist instead of being invested in the characters and their journey. And don't even get me started on Fortnite ๐Ÿ˜’. It's literally just a bunch of people running around, doing the same thing over and over again.

But then there are movies like Edge of Tomorrow that do it right ๐ŸŽฅ. The action is non-stop, but you're still invested in the story because it's well-written and the characters are interesting. That's what I'd love to see more of on TV shows and movies - that perfect balance between excitement and substance. ๐Ÿ’ช
 
I FEEL LIKE STRANGER THINGS GOT A LITTLE CARRIED AWAY WITH THIS OPEN-WORLD STUFF ๐Ÿ˜ฉ๐Ÿ‘€. I mean, don't get me wrong, it's cool to have all these exciting action sequences and monster attacks, but when you're stuck in a sea of exposition-heavy conversation for like 30 minutes straight, it starts to feel like you're just sitting around twiddling your thumbs waiting for something to happen ๐Ÿ™„. And then BAM! Suddenly there's an explosion or a fight breaks out and suddenly everything feels so exciting again ๐Ÿ’ฅ. IT JUST FEELS LIKE THE WRITERS WERE TRYING TO CHECK OFF A LIST OF "VIDEO GAME FEATURES" INSTEAD OF LETTING THE STORY FLOW NATURALLY ๐Ÿ“.

AND IT'S NOT JUST STRANGER THINGS, BY THE WAY ๐Ÿ˜‚. I mean, have you seen some of the movies and TV shows lately? They're all just trying to pack in as much action and spectacle as possible without thinking about how it's actually gonna hold up to scrutiny ๐Ÿค”. Like, take Fortnite for example... it's just so boring if you don't play it with a group of people ๐Ÿ˜ด. But at the same time, it's SO ADDICTIVE because it's all about that next big explosion or fight ๐Ÿ’ฅ.

BUT THE KEY TO GETTING IT RIGHT IS TO CAPTURE THAT SENSE OF WONDER AND EXCITEMENT WITHOUT GETTING BOGGED DOWN IN ALL THE EXTRA STUFF ๐ŸŒˆ. Edge of Tomorrow is a great example of this - it's got action, spectacle, and some really interesting characters... but none of the slow exposition or nonsense ๐Ÿ™…โ€โ™‚๏ธ. SO LET'S HOPE THAT MORE SHOWS AND MOVIES LEARN FROM VIDEO GAMES AND JUST FOCUS ON MAKING SOME GOOD STUFF INSTEAD OF TRYING TO RECREATE THE WHOLE GAMBIT ๐Ÿ˜Š
 
I donโ€™t usually comment but I think TV shows and movies are starting to try way too hard to replicate the excitement of video games ๐Ÿค”. Like, yeah, explosions and monster attacks are cool and all, but can we please just have some substance beneath that surface? Stranger Things is a great show, but sometimes it felt like they were just checking boxes off a list instead of letting the story breathe.

And donโ€™t even get me started on Fortnite ๐Ÿคฆโ€โ™‚๏ธ. I mean, who thought building forts was the most engaging thing to do? ๐Ÿ˜‚ Itโ€™s all about spectacle and excitement, but it misses out on so much else that makes video games great in the first place. Edge of Tomorrow is a great example of how you can capture that excitement without getting bogged down in exposition.

I think TV shows and movies need to find a balance between action and storytelling ๐Ÿ“บ. They donโ€™t have to be as shallow as Fortnite, but they do need to make sure theyโ€™re not just padding their runtime with empty scenes or exposition. And I think we can learn from the best of both worlds โ€“ video games for excitement and edge-of-your-seat moments, and movies/TV shows for nuance and depth ๐ŸŽฅ
 
I'm so done with shows that are just rehashing open-world game features without actually making them work for storytelling ๐Ÿคฏ. It's like the writers are just checking boxes off a checklist instead of letting the story breathe. I mean, come on, can't we get some real character development or plot progression? Stranger Things had its moments, but it felt like they were trying too hard to fit in with the video game crowd. Fortnite is a masterclass in how to create an addictive experience, though - all spectacle and excitement, but what's the depth? ๐Ÿค” Edge of Tomorrow is where it's at, if you ask me.
 
I got so frustrated during that final season of Stranger Things ๐Ÿคฏ when it felt like every 30 minutes was just a bunch of empty chit-chat between characters ๐Ÿ˜ด and then BAM! Some massive explosion happens or a monster appears out of nowhere! It's like they were just trying to check off boxes from the "open-world game features" checklist ๐Ÿ“. I mean, don't get me wrong, it's cool and all, but can't we have some real tension and suspense instead? Maybe just take a page out of Edge of Tomorrow's book ๐Ÿ’ฅ๐Ÿ‘
 
I'm still reeling from the final season of Stranger Things ๐Ÿคฏ it felt like the creators were trying to check off every box on the "open-world game features" list but ended up sacrificing some much-needed pacing and character development in the process ๐Ÿ’”

But I think that's what happens when you try to replicate the excitement and spectacle of video games without really understanding what makes them tick ๐Ÿค– it's like trying to recreate lightning in a bottle, minus the magic โœจ

Fortnite is actually a great example of how not to do it ๐Ÿ˜ด all that exploration and discovery sounds amazing on paper but in practice it's just a bunch of people standing around waiting for something to happen ๐Ÿ”ฅ

Edge of Tomorrow, on the other hand, is like the anti-Fortnite ๐Ÿ™Œ it manages to pack an insane amount of action and excitement into its runtime without ever feeling like you're watching someone else play a video game ๐Ÿ‘€

TV shows and movies could definitely learn from Edge of Tomorrow's approach ๐Ÿ’ก capturing that sense of wonder and excitement without sacrificing depth or nuance is the key ๐Ÿ”‘
 
idk why ppl think final season of stranger things was so good i thought it was all just like fortnite or somethin - characters talkin for ages and then BAM monster appears ๐Ÿคฃ but seriously tho, im thinkin shows & movies shd learn from games how 2 keep u engagd w/o all the filla ๐Ÿ’ก like edge of tomorrow is a great example dont know why ppl didnt make more movies like dat ๐ŸŽฅ
 
I'm still reeling from the final season of Stranger Things... ๐Ÿคฏ It felt like they took some awesome elements from video games and tried to mash them into the show, but it didn't quite work out for me. I get why they wanted to add more action and spectacle, but sometimes it just felt like waiting around for something exciting to happen - like the writers were checking off a checklist ๐Ÿ˜ด. But then they'd throw in a massive explosion or monster attack, and it was all good again ๐ŸŽฅ.

I've noticed this trend in other shows and movies too... it's like they're trying to cram in as many video game tropes as possible. Fortnite is a great example of this - it's just so focused on spectacle that it forgets about actual storytelling ๐Ÿ˜ด. But Edge of Tomorrow is the opposite, it nails action and excitement without all the filler ๐ŸŽฅ.

I think TV shows and movies can learn from games to add more excitement and wonder, but they need to be careful not to overdo it or sacrifice depth in the process ๐Ÿ’ก. What do you guys think? Do you love when shows and movies borrow from video games, or do you find it annoying ๐Ÿค”?
 
I'm so done with these "open-world" shows ๐Ÿ™„. Like, I get it, it's cool to have action scenes and explosions, but can't we just have some actual character development for once? I mean, what happened to having a decent conversation between characters without the need for 10 minutes of exposition? It's like they're just ticking off boxes instead of actually storytelling.

And don't even get me started on Fortnite ๐Ÿคช. It's literally just waiting around for something to happen, right? That's not engaging, that's just lazy. Where's the strategy? The depth? I mean, I know it's a game and all, but come on, TV shows can do better than this.

Edge of Tomorrow is where it's at ๐ŸŽฅ. Now that's an action movie. It's got excitement, it's got suspense, and it's got actual character development. Not like those "open-world" shows that just throw a bunch of explosions and call it a day ๐Ÿ’ฅ.
 
I'm so over shows trying to cram an open-world game into their narrative ๐Ÿ™„๐Ÿ˜ฉ Like, I love an exciting plot twist as much as the next person, but when it's just a bunch of exposition followed by a "wait for something cool to happen" vibe... ugh. It feels like they're just phoning it in. Take Edge of Tomorrow, now that's how you do it! ๐ŸŽฅ The action scenes are insane and the story is well-written, no slow parts or meandering. Fortnite is another great example of taking the good parts of video games (exploration/spectacle) and leaving out all the unnecessary fluff ๐Ÿšซ๐Ÿ’” I mean, why would you want to build forts in real life?! ๐Ÿ˜‚
 
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