The final season of Stranger Things was a mixed bag, but one aspect that really stood out to me was its resemblance to an open-world game. The show's creators seemed to have taken the best parts of video games - the action, the spectacle, and the sense of danger - and tried to inject them into the narrative.
But what happened when they did so? Well, for starters, it led to a sense of inactivity that I found really frustrating. After an episode of exposition-heavy conversation between characters, I'd often find myself waiting for something exciting to happen - and then, suddenly, there would be a massive explosion or a monster attack. It was like the writers were checking boxes off a checklist of "open-world game features" rather than letting the story unfold organically.
Of course, this is not unique to Stranger Things. Many TV shows and movies are starting to adopt the structure of video games, with long periods of exposition followed by bursts of action. But I think there's a difference between embracing the excitement and spectacle of video games and simply embracing their worst tendencies - like open-world bloat.
Take Fortnite, for example. It's a game that's all about exploration and discovery, but only if you want to be. For most players, it's just about dropping onto a map, building some forts, and waiting for the next circle to close in on them. It's not exactly the most engaging experience, and I think that's what makes it so addictive.
In many ways, Fortnite feels like a video game distilled into its purest form - it's all about spectacle and excitement, but it sacrifices nuance and depth along the way. That's something that TV shows and movies can learn from, I think. Instead of just trying to mimic the structure of video games, they could try to capture their sense of wonder and excitement without getting bogged down in unnecessary exposition or open-world bloat.
Edge of Tomorrow is a great example of this kind of approach. It's a sci-fi movie that's all about action and spectacle, but it never feels like you're just watching someone else play a video game. The story is well-crafted, the characters are interesting, and the action scenes are thrilling - without any of the slow exposition or open-world nonsense.
Ultimately, I think TV shows and movies have a lot to learn from video games. They can capture their sense of excitement and wonder without sacrificing nuance and depth. But they need to be careful not to get too caught up in trying to mimic the structure of video games, lest they end up with something that feels like a watered-down version of the real thing.
But what happened when they did so? Well, for starters, it led to a sense of inactivity that I found really frustrating. After an episode of exposition-heavy conversation between characters, I'd often find myself waiting for something exciting to happen - and then, suddenly, there would be a massive explosion or a monster attack. It was like the writers were checking boxes off a checklist of "open-world game features" rather than letting the story unfold organically.
Of course, this is not unique to Stranger Things. Many TV shows and movies are starting to adopt the structure of video games, with long periods of exposition followed by bursts of action. But I think there's a difference between embracing the excitement and spectacle of video games and simply embracing their worst tendencies - like open-world bloat.
Take Fortnite, for example. It's a game that's all about exploration and discovery, but only if you want to be. For most players, it's just about dropping onto a map, building some forts, and waiting for the next circle to close in on them. It's not exactly the most engaging experience, and I think that's what makes it so addictive.
In many ways, Fortnite feels like a video game distilled into its purest form - it's all about spectacle and excitement, but it sacrifices nuance and depth along the way. That's something that TV shows and movies can learn from, I think. Instead of just trying to mimic the structure of video games, they could try to capture their sense of wonder and excitement without getting bogged down in unnecessary exposition or open-world bloat.
Edge of Tomorrow is a great example of this kind of approach. It's a sci-fi movie that's all about action and spectacle, but it never feels like you're just watching someone else play a video game. The story is well-crafted, the characters are interesting, and the action scenes are thrilling - without any of the slow exposition or open-world nonsense.
Ultimately, I think TV shows and movies have a lot to learn from video games. They can capture their sense of excitement and wonder without sacrificing nuance and depth. But they need to be careful not to get too caught up in trying to mimic the structure of video games, lest they end up with something that feels like a watered-down version of the real thing.