Lego's Latest 'Star Wars' Smart Play Sets Are a Disappointment
Lego's ambitious "Smart Play" system, unveiled at CES last month, promises to revolutionize the way fans play with their sets by incorporating interactive light and sound technology. However, in its second wave of Star Wars releases, Lego has seemingly made a rookie mistake.
The new set of five Star Wars "Smart Play" sets boasts impressive pieces, with prices ranging from $40 to $100. The Luke's Landspeeder, AT-ST, Millennium Falcon, Mos Eisley Cantina, and Yoda's hut on Dagobah sets all come with specialized tiles and minifigures that can supposedly interact with smart bricks, which would respond by playing sounds or light-up features.
But here's the catch: none of these sets actually include a smart brick. To get full use out of the system, you have to purchase one of Lego's previously revealed "All In One" sets, which costs at least an extra $70. This means that the original set's price tag is not just inflated by the cost of the smart bricks but also comes with a hefty markup for the entire "Smart Play" experience.
As a result, even though the prices are lower than initially expected, these sets still feel overpriced and geared towards younger audiences rather than adult collectors. The sets' designs compromise on building integrity to accommodate the potential addition of smart bricks, leading to incomplete builds with noticeable gaps where the bricks could be inserted.
While there are some fun ideas in these new sets, the "Smart Play" system's limitations become apparent once again. Fans are left wondering if Lego will ever sell individual smart bricks separately or if they'll have to commit to an entire set just to get access to them. This raises concerns about affordability and accessibility for fans who might not be willing or able to shell out the extra cash for a "Smart Play" experience.
The release of these sets on March 1 will likely disappoint many Star Wars fans, especially those looking for a more immersive experience. As Lego continues to refine its "Smart Play" system, it's clear that there's still much work to be done before this technology can truly deliver on its promise.
Lego's ambitious "Smart Play" system, unveiled at CES last month, promises to revolutionize the way fans play with their sets by incorporating interactive light and sound technology. However, in its second wave of Star Wars releases, Lego has seemingly made a rookie mistake.
The new set of five Star Wars "Smart Play" sets boasts impressive pieces, with prices ranging from $40 to $100. The Luke's Landspeeder, AT-ST, Millennium Falcon, Mos Eisley Cantina, and Yoda's hut on Dagobah sets all come with specialized tiles and minifigures that can supposedly interact with smart bricks, which would respond by playing sounds or light-up features.
But here's the catch: none of these sets actually include a smart brick. To get full use out of the system, you have to purchase one of Lego's previously revealed "All In One" sets, which costs at least an extra $70. This means that the original set's price tag is not just inflated by the cost of the smart bricks but also comes with a hefty markup for the entire "Smart Play" experience.
As a result, even though the prices are lower than initially expected, these sets still feel overpriced and geared towards younger audiences rather than adult collectors. The sets' designs compromise on building integrity to accommodate the potential addition of smart bricks, leading to incomplete builds with noticeable gaps where the bricks could be inserted.
While there are some fun ideas in these new sets, the "Smart Play" system's limitations become apparent once again. Fans are left wondering if Lego will ever sell individual smart bricks separately or if they'll have to commit to an entire set just to get access to them. This raises concerns about affordability and accessibility for fans who might not be willing or able to shell out the extra cash for a "Smart Play" experience.
The release of these sets on March 1 will likely disappoint many Star Wars fans, especially those looking for a more immersive experience. As Lego continues to refine its "Smart Play" system, it's clear that there's still much work to be done before this technology can truly deliver on its promise.