Edmund McMillen's latest project, Mewgenics, has been months in the making. The turn-based cat-breeding RPG is finally set to arrive on PC by February 10, marking a delayed release from its original announcement back in 2012.
McMillen took part in an AMA on Reddit, providing insight into the long development cycle of Mewgenics. In order to give his other project, Super Meat Boy Forever, the attention it deserved, he paused work on Mewgenics. The wait has been worth it for fans, as they will be treated to a game that promises not only hours of engaging gameplay but also additional content.
Fans of McMillen's previous works, such as The Binding of Isaac and its numerous crossovers with other titles, will likely appreciate the depth and complexity of Mewgenics. With over 300 hours played across two saves and still finding ways to improve, it seems that replayability is built-in from day one.
What's more, DLC ideas are already in the works, ensuring a steady flow of new content post-launch. As for console versions, McMillen has mentioned they're on the cards but won't be available until next year at the earliest โ fans will have to wait patiently.
The promise of a fresh experience combined with the developer's dedication to delivering a high-quality game is reassuring. Fans can look forward to immersing themselves in Mewgenics, which promises an enjoyable gaming journey that extends far beyond its initial release.
McMillen took part in an AMA on Reddit, providing insight into the long development cycle of Mewgenics. In order to give his other project, Super Meat Boy Forever, the attention it deserved, he paused work on Mewgenics. The wait has been worth it for fans, as they will be treated to a game that promises not only hours of engaging gameplay but also additional content.
Fans of McMillen's previous works, such as The Binding of Isaac and its numerous crossovers with other titles, will likely appreciate the depth and complexity of Mewgenics. With over 300 hours played across two saves and still finding ways to improve, it seems that replayability is built-in from day one.
What's more, DLC ideas are already in the works, ensuring a steady flow of new content post-launch. As for console versions, McMillen has mentioned they're on the cards but won't be available until next year at the earliest โ fans will have to wait patiently.
The promise of a fresh experience combined with the developer's dedication to delivering a high-quality game is reassuring. Fans can look forward to immersing themselves in Mewgenics, which promises an enjoyable gaming journey that extends far beyond its initial release.