For Diamond family gaming sessions, November was the highlight - one of those rare occasions when everyone loved the same game had a sequel on the horizon. The original Outer Worlds set their hearts ablaze with its unique art style and witty banter, drawing them into a thrilling mystery that captured their attention. It wasn't perfect; the combat lacked innovation, but the team's passion for storytelling made it worthwhile.
My wife was an exception - none of the games featured Crash Bandicoot, so she wasn't interested. The rest of us dived in, with my kids enjoying it more than I did. After trying to conquer the final boss battle for half a day, I declared victory and called it quits. My son finished Outer Worlds 2 first; I asked him how he enjoyed it, expecting me to share his enthusiasm.
"Go ahead," I said. "I'm sure you'll hate it." His response left me stunned: "You're going to hate it."
How could my gaming connoisseur son be so certain? He knew that if not for me, none of these kids would have even tried video games in the first place. This wasn't the same boy who destroyed me at Mario Kart - this was someone robbing his old man of potential enjoyment.
Determined to prove him wrong and enjoy Outer Worlds 2 despite my disappointment with it, I played on. My son offered insight into what went wrong: "There's no real heart or soul in the game; they just phoned it in."
Reading between the lines, their conversation delved deeper into RPGs as a whole - what works, what doesn't, and the role of storytelling. The crucial importance of a storyteller to make an experience believable was highlighted by my son. RPGs have roots in tabletop games like Dungeons & Dragons, where the graphics don't matter; it's the world-building that makes all the difference.
The author revisited his memories of other iconic RPGs like Skyrim, Deus Ex, and Final Fantasy VII, which were brought to life despite having limited resources. The graphics may not be everything, but with a compelling narrative, these worlds became truly immersive.
When I finally admitted defeat on Outer Worlds 2, it wasn't a disappointment; instead, our gaming session turned into a fantastic conversation about games, family bonding, and more. Sometimes, even in the face of subpar game design, those conversations can lead to new discoveries.
My wife was an exception - none of the games featured Crash Bandicoot, so she wasn't interested. The rest of us dived in, with my kids enjoying it more than I did. After trying to conquer the final boss battle for half a day, I declared victory and called it quits. My son finished Outer Worlds 2 first; I asked him how he enjoyed it, expecting me to share his enthusiasm.
"Go ahead," I said. "I'm sure you'll hate it." His response left me stunned: "You're going to hate it."
How could my gaming connoisseur son be so certain? He knew that if not for me, none of these kids would have even tried video games in the first place. This wasn't the same boy who destroyed me at Mario Kart - this was someone robbing his old man of potential enjoyment.
Determined to prove him wrong and enjoy Outer Worlds 2 despite my disappointment with it, I played on. My son offered insight into what went wrong: "There's no real heart or soul in the game; they just phoned it in."
Reading between the lines, their conversation delved deeper into RPGs as a whole - what works, what doesn't, and the role of storytelling. The crucial importance of a storyteller to make an experience believable was highlighted by my son. RPGs have roots in tabletop games like Dungeons & Dragons, where the graphics don't matter; it's the world-building that makes all the difference.
The author revisited his memories of other iconic RPGs like Skyrim, Deus Ex, and Final Fantasy VII, which were brought to life despite having limited resources. The graphics may not be everything, but with a compelling narrative, these worlds became truly immersive.
When I finally admitted defeat on Outer Worlds 2, it wasn't a disappointment; instead, our gaming session turned into a fantastic conversation about games, family bonding, and more. Sometimes, even in the face of subpar game design, those conversations can lead to new discoveries.