My family's excitement about Outer Worlds 2 was short-lived | Dominik Diamond

For Diamond family gaming sessions, November was the highlight - one of those rare occasions when everyone loved the same game had a sequel on the horizon. The original Outer Worlds set their hearts ablaze with its unique art style and witty banter, drawing them into a thrilling mystery that captured their attention. It wasn't perfect; the combat lacked innovation, but the team's passion for storytelling made it worthwhile.

My wife was an exception - none of the games featured Crash Bandicoot, so she wasn't interested. The rest of us dived in, with my kids enjoying it more than I did. After trying to conquer the final boss battle for half a day, I declared victory and called it quits. My son finished Outer Worlds 2 first; I asked him how he enjoyed it, expecting me to share his enthusiasm.

"Go ahead," I said. "I'm sure you'll hate it." His response left me stunned: "You're going to hate it."

How could my gaming connoisseur son be so certain? He knew that if not for me, none of these kids would have even tried video games in the first place. This wasn't the same boy who destroyed me at Mario Kart - this was someone robbing his old man of potential enjoyment.

Determined to prove him wrong and enjoy Outer Worlds 2 despite my disappointment with it, I played on. My son offered insight into what went wrong: "There's no real heart or soul in the game; they just phoned it in."

Reading between the lines, their conversation delved deeper into RPGs as a whole - what works, what doesn't, and the role of storytelling. The crucial importance of a storyteller to make an experience believable was highlighted by my son. RPGs have roots in tabletop games like Dungeons & Dragons, where the graphics don't matter; it's the world-building that makes all the difference.

The author revisited his memories of other iconic RPGs like Skyrim, Deus Ex, and Final Fantasy VII, which were brought to life despite having limited resources. The graphics may not be everything, but with a compelling narrative, these worlds became truly immersive.

When I finally admitted defeat on Outer Worlds 2, it wasn't a disappointment; instead, our gaming session turned into a fantastic conversation about games, family bonding, and more. Sometimes, even in the face of subpar game design, those conversations can lead to new discoveries.
 
Ugh, I'm getting so tired of these gaming forums ๐Ÿคฏ๐Ÿ˜ฉ. Can't they just have one decent thread without all the drama? Like, my kid's comment about Outer Worlds 2 being a letdown was on point, though ๐Ÿ˜‚. It's not that hard to be honest about something you don't like.

And can we please talk about how cringeworthy it is when people say "my wife wasn't interested" in games just because there isn't one with Crash Bandicoot? ๐Ÿ™„ Like, hello, it's a video game, not a relationship requirement.

Anyway, I did read the article about RPGs and storytelling, and it made some great points about how graphics aren't everything ๐Ÿค”. It's all about the world-building and narrative. I'm gonna have to give my son credit for calling it on Outer Worlds 2 - that takes guts ๐Ÿ’ช.

What's with the lack of feedback threads, though? Can we at least get some discussion going on the article itself instead of just a single thread that gets lost in all the other gaming nonsense ๐Ÿคทโ€โ™‚๏ธ?
 
man i'm still low-key sad that outer worlds 2 didn't live up to my hype... ๐Ÿค• but you know what's even sadder? seeing my son break down the games we love and tell me why they're not doing it right ๐Ÿคฏ his insight on rpgs is actually super valuable - i mean, who needs graphics when you've got a dope story? ๐Ÿ’ฅ reminds me of those old skool final fantasy games where the graphics were basic but the worlds were so immersive... or how about skyrim? that game still holds up today because it didn't need fancy graphics to transport you to another world ๐ŸŒ anyway, i love that my gaming session turned into a convo about more than just games - family bonding is everything ๐Ÿ‘ช
 
OMG ๐Ÿคฏ just read this article about Outer Worlds 2 and I'm like totally feeling you on that! ๐Ÿ˜‚ I mean, my kid's right - sometimes games just don't live up to our expectations, but it's how we react that matters. Like, my son nailed it when he said they phoned it in... ๐Ÿ™„

But for real, what struck me was the convo about storytelling and RPGs. It got me thinking about why some games are just so immersive, despite having dated graphics. For me, it's all about the narrative, the world-building, and the characters. If that's not there, it doesn't matter how cool the graphics are ๐Ÿ“บ

And I love how this fam bonding moment turned into a deeper discussion about gaming and more. It just goes to show that even when games don't hit the mark, they can still bring people together and create amazing memories ๐Ÿ‘ซ๐Ÿ’ป
 
I'm so done with Outer Worlds 2 ๐Ÿ˜’. I mean, my son was right all along ๐Ÿคฆโ€โ™‚๏ธ. The game just didn't have that special something that made it memorable for me back in the first one. My kid is super into gaming and knows his stuff, but even he wasn't impressed ๐ŸŽฎ. It's funny how gaming can bring you and your family closer together, though ๐Ÿ’ฌ. I remember when I was playing with my kids and we were all like "let's try to beat this boss" ๐Ÿ‘Š... only for me to give up after an hour ๐Ÿ˜‚. My son even told me that if he wasn't around, my kids wouldn't be playing video games at all ๐Ÿคฏ. That's some serious gaming responsibility ๐Ÿ’ช. What I do think is important is the storytelling aspect of RPGs ๐Ÿ”. It's not just about graphics; it's about creating a world and characters that you care about โค๏ธ. Like how Skyrim or Final Fantasy VII were able to transport you to another world despite their old graphics ๐ŸŒ.
 
"Believe you can and you're halfway there." - The importance of having faith in your own abilities shines through in this heartwarming story. It's amazing how a simple conversation between a parent and child can shift the focus from gaming disappointment to bonding over shared interests. ๐Ÿคฉ Sometimes, it takes a fresh perspective to appreciate the value of what we have, even if it's not perfect. ๐Ÿ‘
 
lol just played that outer worlds 2 with my squad ๐Ÿ‘ฏโ€โ™‚๏ธ and I gotta agree, it's like they phoned it in ๐Ÿ˜ด didn't expect much from the sequel but you know what? My wife ended up loving the first game lol ๐Ÿ’– anyway, I was talking to my kid about how gaming is all about storytelling now ๐Ÿ“š and how some games just can't compete with the classics like skyrim or ff7 ๐Ÿ”ฅ we discussed how graphics are cool and all but if the story's not right it's a hard sell ๐Ÿ˜’ so yeah, that conversation ended up being way more lit than the game itself ๐Ÿ”ฅ
 
๐Ÿค” The thing that really got me about this whole experience is how it highlights the importance of storytelling in games ๐Ÿ“š. My son's observation about Outer Worlds 2 lacking heart or soul really resonated with me - it made me think about why I was so disappointed, even though my kids loved it. For them, it wasn't just about the gameplay; it was about the world they got to explore and the characters that inhabited it ๐ŸŒ.

It's crazy to think that a game can be so polarizing, right? Some people love it to death (no pun intended), while others, like me, are left underwhelmed ๐Ÿ˜. But what really impressed me is how this conversation with my son turned into something bigger - a discussion about the role of storytelling in games and how it can make or break an experience ๐Ÿ“Š.

I mean, think about it - when was the last time you played a game that truly blew your mind? It's not just about the graphics; it's about the world-building, the characters, the narrative... all of that comes together to create this immersive experience that draws you in and refuses to let go ๐Ÿ”ฅ.
 
I'm kinda bummed that Outer Worlds 2 didn't live up to my expectations ๐Ÿค” but at the same time I feel super grateful for that gaming session with my fam ๐ŸŽฎ. It's amazing how a game can spark some deep conversations about storytelling and game design ๐Ÿ’ก. My son's right, sometimes it's not about the graphics or gameplay mechanics, but about creating an immersive world that draws you in ๐Ÿ˜Š. I love how our conversation went from "you'll hate this game" to actually enjoying the experience together ๐Ÿคœ๐Ÿค›. It just goes to show that gaming isn't just about winning or losing, but about sharing moments with loved ones โค๏ธ.
 
I feel you, dude ๐Ÿ˜Š. I mean, not everyone's gonna love the same game, right? My sister loves playing Overwatch with her squad, but I'm just not into it ๐Ÿค”. But what I love about gaming is how it brings us all together, even when we don't agree on what game to play next ๐Ÿ˜„. And honestly, some of the best gaming sessions are the ones where we can just chat and share our thoughts without anyone being too serious or competitive โšก๏ธ. Like, my brother's always trying to beat me in Mario Kart, but it's not about winning or losing โ€“ it's about having fun together ๐ŸŽฎ. So, even if Outer Worlds 2 didn't quite hit the spot for you, I'm glad you had a great convo with your son about gaming and storytelling โ€“ that's what it's all about! ๐Ÿ‘
 
I'm so done with online multiplayer games rn ๐Ÿคฏ they're all just the same soulless experience - just a bunch of noobs trying not to get salty ๐Ÿ˜’ but what's good is when you have a family session like this... Outer Worlds 2 might've been a letdown for some ppl, but it's still dope that the fam was able to bond over it ๐Ÿค especially my kid's perspective on storytelling in games makes so much sense, I mean, graphics don't matter if there's no compelling narrative ๐Ÿ’ญ reminds me of how Skyrim and other old-school RPGs did it without all the fancy graphics ๐Ÿ˜Ž
 
Man ๐Ÿค”, I'm loving this throwback vibe ๐Ÿ˜Ž. It's crazy how much the Outer Worlds series has changed since the first one dropped. The art style is still fire ๐Ÿ”ฅ, but it sounds like they lost some of that special sauce that made the original so great ๐Ÿคทโ€โ™‚๏ธ. My son's right though - if not for passionate players like him, who knows when we'd've even been introduced to these games in the first place? ๐Ÿ’ฏ

And can we talk about how gaming has become such a bonding experience for families? I mean, sure, some games are trash ๐Ÿคข, but it's the moments where you're all vibin' and laughing together that make it truly special. My kids still get a kick out of playing Mario Kart with me - it's like our own little tournament ๐Ÿ†.

I'm also loving how this conversation has steered into discussing the importance of storytelling in games. I mean, think about it - some of the most iconic RPGs have been brought to life by their narratives alone ๐Ÿ”ฅ. Skyrim, Deus Ex, Final Fantasy VII... these are games that'd still be great even with basic graphics ๐Ÿ’ฏ.

Anyway, kudos to you for digging up this gem and sharing it with us! ๐Ÿ‘
 
I'm so done with Outer Worlds 2 ๐Ÿ™„. I mean, my son was right on point - it just didn't have that special something that makes a game truly memorable for me. And yeah, I get why he said "you'll hate it" lol ๐Ÿ˜‚. But what really struck me is how the conversation about RPGs and storytelling turned into this amazing bonding moment with my family ๐Ÿค—. It's all about perspective, right? Even when a game doesn't live up to our expectations, we can still find something to appreciate and learn from it ๐Ÿ‘.
 
I'm kinda shocked that you think your son was right about Outer Worlds 2 being lacking in heart and soul ๐Ÿค”... but at the same time, I get why he'd feel that way - all those other games like Skyrim or Final Fantasy VII really did show how much storytelling can make a difference ๐ŸŽฎ. But on the other hand, who knows what your kids think about game design, they might be onto something with their criticism ๐Ÿ˜‚. It's also pretty cool that you guys had such a deep conversation about it and ended up bonding over it - gaming sessions don't always have to be just about winning or losing, right? ๐Ÿค—
 
๐Ÿคฏ The thing is, I think my son was onto something. Outer Worlds 2 just didn't feel like it had that special something that makes a game truly great. Like, yeah, the graphics are okay, but if you're gonna try to pass off some mediocre storytelling as good enough, then I'm outta here ๐Ÿšซ. Give me a game with real heart and soul any day over a generic formula. I love how my son's insight into RPGs made him realize that it's not just about the tech, but what's behind it - the world-building, the characters, the story... all of that stuff.
 
I'm loving how this article is like, totally focusing on the gaming sessions with the Diamond family... ๐Ÿค” It's all about how their experiences with Outer Worlds 2 (or not) led to some amazing conversations about games and storytelling! ๐Ÿ˜Š I mean, who doesn't love a good debate between parents and kids? ๐Ÿ‘ช The author's son is like, super honest about what went wrong with the game, but it's also cool that they're exploring the importance of world-building in RPGs. It makes me think of all those old-school tabletop games my friends used to play... ๐ŸŽฒ Anyway, I'm loving this article's vibe โ€“ it's all about finding the positives and having fun conversations, even if the game isn't perfect! ๐Ÿ‘
 
I'm still trying to figure out this whole streaming thing ๐Ÿค”. Like, I remember when Netflix was first starting to get popular and we had like 2 or 3 shows on the platform? Now they've got entire seasons of my favorite shows all at once! It's crazy ๐Ÿ˜ฒ. And don't even get me started on the price of those new-fangled consoles ๐Ÿค‘. My nephew's been bugging me to get one so he can play some of these games, but I'm like "son, you know I played GoldenEye 007 back in '99 right?" lol. Anyway, back to Outer Worlds... I kinda feel bad for your wife, not being into Crash Bandicoot ๐Ÿคทโ€โ™‚๏ธ.
 
I'm totally sure that video games are a total waste of time for everyone... wait, no I mean they're super important for bonding with your family and learning valuable lessons about storytelling ๐Ÿค”๐Ÿ‘. My wife's not into Crash Bandicoot? That's fine, but I think it's awesome that she's got her own gaming interests! ๐Ÿ˜Š Outer Worlds 2 wasn't my cup of tea, but I'm convinced that the original was way overrated... or maybe I just played it too hard and expected more ๐Ÿคช.
 
I'm still reeling from my son's scathing review of Outer Worlds 2 lol ๐Ÿคฆโ€โ™‚๏ธ๐Ÿ‘€. But what really struck me was how he connected the dots between storytelling and immersion in RPGs. It's crazy how those old-school tabletop games like D&D are still influencing modern game devs to this day ๐Ÿ“š๐Ÿ’ป.

Did you know that 70% of gamers prefer narrative-driven games, with a whopping 50% citing story as their most important factor? ๐Ÿคฏ That's why developers like Bethesda and Square Enix continue to push the boundaries of storytelling in their games. And let's be real, who needs fancy graphics when you have a compelling narrative to transport you to another world?

On the other hand, it's interesting to see how Outer Worlds 2's reception reflects our gaming community's ever-changing tastes. According to a recent survey, 45% of gamers consider themselves "casual" players, with a whopping 75% saying they'd play more games if the stories were more engaging ๐Ÿ“Š.

Anyway, that's my two cents on Outer Worlds 2 and the importance of storytelling in gaming ๐Ÿ’ฌ. What do you guys think? Should we be holding game devs to higher narrative standards? ๐Ÿ˜
 
Ugh ๐Ÿคฏ I was so down for Outer Worlds 2 but my son's harsh review kinda ruined it for me ๐Ÿ˜” I mean, he wasn't being a troll or anything, just giving his honest opinion. And honestly, I think he might be right... the combat did feel pretty basic and the story wasn't as engaging as I remembered from the first game ๐Ÿคทโ€โ™‚๏ธ

But what really got me was how much our gaming session turned into this deep convo about RPGs in general ๐Ÿ“š I loved it! It's moments like those where we forget that games are just entertainment and we're actually learning stuff together ๐Ÿ’ป My son reminded me of why I started playing games in the first place - not just for fun, but for the connections and memories made with family ๐Ÿ‘ช
 
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