Possessor(s) is a fast-paced action game that gets off to a slow start

Possessor(s) is a game that got off to a slow start, but after investing time and effort, it eventually grew on its reviewer. The fast-paced action game's initial reveal trailer left a lasting impression, showcasing stunning 2D animation and atmospheric music. However, the final product fell short of its marketing promise.

The gameplay is reminiscent of classic side-scrollers like Metroid and Castlevania, with exploration, platforming, and combat elements that fans of these genres will appreciate. Players control Luca, a girl possessed by a demon named Rehm, as they navigate through an interconnected world filled with challenges and secrets to uncover.

The game's combat system is reminiscent of Super Smash Bros., with fast-paced battles against enemies wielding everyday objects. While the reviewer initially found the gameplay exciting, early stages proved frustrating due to tough enemies and tricky level design.

However, once the player gains more upgrades and a deeper understanding of Luca and Rehm's complex relationship, the game transforms into an engaging experience. The Metroid-like loop of exploration, upgrading, and battling becomes addictive, and the reviewer found themselves invested in the story.

Despite initial disappointment, Possessor(s) ultimately won over its reviewer with its satisfying gameplay and emotional depth. While it didn't live up to its marketing hype, the game's unique blend of action, exploration, and character development makes it worth playing for fans of the genre.
 
I gotta say, I was a bit skeptical at first too ๐Ÿ˜, but after investing some time in Possessor(s) I'm hooked ๐Ÿคฉ! The 2D animation is insane, and the music is so atmospheric it had me on edge ๐ŸŽต. But yeah, the gameplay took some getting used to - those early stages were super tough! ๐Ÿ”ฅ Still, once you get the hang of it and upgrade Luca, it's like a whole different game ๐Ÿ”„. The combat system is so cool, like a mashup of Metroid and Smash Bros ๐Ÿ‘Š. I loved how the reviewer said they got invested in the story too... that's what made it for me ๐Ÿ˜Š. All in all, worth checking out if you're into action-adventure games! ๐Ÿ‘
 
omg i feel you!! i was so hyped for possessor(s) after that initial trailer lol but yeah i can relate to the gameplay taking a while to get used to ๐Ÿ˜‚๐Ÿ‘ the combat system is actually kinda cool, reminds me of those crazy smash bros battles ๐Ÿคฏ and once you get into it, its super engaging! i love how luca's relationship with rehm gets deeper too...its like they're this complex puzzle piece trying to figure out each other ๐Ÿ’•๐Ÿ”ช anyway, i'm glad the reviewer came around on it. worth a play if you're into action/adventure games ๐ŸŽฎ๐Ÿ’ฅ
 
I think I was a bit harsh on this game when it first came out... I mean, who needs a 2 hour story cutscene at launch? But honestly, the gameplay is where Possessor(s) really shines. I love how they drew inspiration from classic side-scrollers like Metroid and Castlevania - it's like a breath of fresh air in this modern gaming landscape ๐ŸŒฟ

And can we talk about that combat system for a sec? It's so satisfying to rip through enemies with just a few well-placed melee attacks... I was totally hooked on the exploration part too, discovering all those secret areas and upgrades. The story's not bad either - Luca and Rehm's relationship is pretty interesting.

I think what really won me over was when they fixed up the level design after the initial patches... it made all the difference in terms of how engaging the gameplay felt. Overall, I'm glad I gave Possessor(s) another shot and ended up loving it ๐Ÿ˜Š
 
I'm so stoked on Possessor(s)!!! I mean, I was kinda meh at first too when I saw the trailer ๐Ÿค”, but after putting in some time, I was HOOKED! The gameplay is so sick, reminds me of old-school Metroid and Castlevania, you get to explore, platform, and just smash your way through enemies ๐Ÿ’ฅ. And the story? Wow, it's deep and emotional, I love how Rehm and Luca's relationship evolves throughout the game ๐Ÿค—. The combat system is also so cool, like a mashup of Super Smash Bros. and action games ๐Ÿ”ฅ. Sure, the early stages can be tough, but trust me, it gets way better once you level up ๐Ÿ˜. If you're into that type of thing, Possessor(s) is a total must-play! ๐Ÿ‘
 
I'm telling you, this game was always gonna be a sleeper hit ๐Ÿค”. I mean, think about it, the devs took their time making it, and it paid off in the end. The slow start thing just made people forget what's good. Now that they've fixed some stuff, people are giving it another chance, and boy is it worth it! The Metroid vibes are real ๐Ÿ”ฅ, and I love how they mixed in some Super Smash Bros. combat action ๐ŸŽฎ. Don't even get me started on the story - Luca and Rehm's bond is so deep it'll give you chills ๐Ÿ˜Š. My theory: the devs just wanted to show us that sometimes, slow burn = bigger payoff ๐Ÿ”ฅ๐Ÿ’ก
 
I gotta say, I was kinda stoked when Possessor(s) first came out ๐Ÿค”. The trailer was SO hyped, and I loved how it showed off that sick 2D animation ๐Ÿ”ฅ. But after diving in, I wasn't totally sold at first... the gameplay felt a bit clunky, and those early levels were super frustrating ๐Ÿ˜ฉ. I mean, who needs to die 10 times just to beat one level? ๐Ÿคฆโ€โ™‚๏ธ.

But, you know what? Once I figured out how to use Luca's powers and upgraded her a few times, the game totally clicked ๐Ÿ”“. The combat got more fluid, and the exploration element was so satisfying... I loved finding all those hidden secrets and upgrades ๐Ÿ˜Ž. And, for real, the story is some next-level stuff ๐Ÿ’”. It's not perfect, but Possessor(s) grew on me, and I'd def recommend it to fans of action games ๐Ÿคฉ.
 
I gotta say, I was really hyped when Possessor(s) first dropped, but after playing through it... I'm mixed ๐Ÿค”. The 2D animation and soundtrack are straight fire ๐Ÿ”ฅ, no doubt about that! But, man, the gameplay felt so inconsistent - some levels were super fun and challenging, while others were like "what's going on here?" ๐Ÿ˜ฉ

I get why they marketed it as a more fast-paced, Super Smash Bros.-like experience, but for me, it just didn't deliver on that front. Still, once I got the hang of things and upgraded Luca's abilities... oh man, it was smooth sailing from there ๐Ÿ’ช! The Metroid vibe really works here, and I love how they've woven in this emotional drama between Rehm and Luca ๐Ÿค.

Not perfect by any means, but Possessor(s) is still worth checking out if you're a fan of side-scrollers. It's not going to blow your mind or anything, but it's got its moments ๐Ÿ˜Š.
 
I gotta say, I was really hyped about Possessor(s) when it first came out but I can see why it might've taken a few tries to get used to ๐Ÿค”. The 2D animation and soundtrack are straight fire ๐Ÿ”ฅ! But yeah, the combat could be super frustrating at times, especially in the early stages ๐Ÿ˜ฉ. It's like they wanted to punish you for not mastering Rehm's powers yet ๐Ÿ˜‚. But once you get that upgrade boost, it's a whole different story โ€“ the gameplay becomes so addictive and fun ๐Ÿคฉ! I love how they took inspiration from Metroid and Castlevania, adding their own twist. And can we talk about Luca's character development? ๐Ÿค— It's like, you're invested in her journey and Rehm's relationship with her is super complex and interesting. Definitely worth checking out if you're a fan of action-adventure games! ๐Ÿ‘
 
I'm so down for a game that starts off slow but finds its groove! I mean, Possessor(s) is like that one friend who takes time to warm up to you, but once they do, you're hooked ๐Ÿ”ฅ. The animation and music are straight fire, no question about it. But what really gets me is how the gameplay evolves - it's like discovering a hidden treasure chest of secrets and upgrades ๐Ÿน. The combat system is so much fun, especially when you're battling those everyday object-wielding enemies ๐Ÿ˜‚. And can we talk about Luca and Rehm's relationship? It's like, so deep and complex... I need more of that in my games ๐Ÿ’–. Anyway, if you're a fan of side-scrollers like Metroid or Castlevania, Possessor(s) is definitely worth checking out ๐Ÿ‘.
 
idk wut ppl r sayin bout possessor(s) ๐Ÿค” i mean, i've been playin it 4 weeks no1 seems 2 care but i gotta agree w/ sum o' reviewers its got some grate gameplay ๐Ÿ‘ especially wen u upgrade luka & rehm's powers its like they unlock a whole new world ๐Ÿ˜Ž the combat system is pretty cool too, reminds me o' super smash bros ๐ŸฅŠ
 
I gotta say, I was a bit disappointed when Possessor(s) first came out ๐Ÿค” but after diving in, I got hooked! The 2D animation is so sick ๐Ÿ”ฅ and that soundtrack? ๐Ÿ’€ It's like they took all the best parts of classic side-scrollers and mashed them together into something fresh. I love how it's not just about mindless combat, there's actually a story to uncover and some heavy stuff to explore. And when you finally get those upgrades and figure out Luca and Rehm's dynamic, it's like a whole new game opens up ๐Ÿคฏ. It's not perfect, but for fans of the genre, it's definitely worth checking out ๐Ÿ‘
 
omg I just got my new gaming PC ๐Ÿ–ฅ๏ธ and I'm trying to figure out how to use it lol... anyhoo Possessor(s) seems kinda cool, like a mix of old school side-scrollers with a weird possessed girl twist ๐Ÿคช. I love the combat system with all those everyday objects, sounds so intense! ๐Ÿ‘Š But at first, I was getting super frustrated with all the tough enemies and level design ๐Ÿคฆโ€โ™€๏ธ. Does anyone know how to upgrade Luca's powers? And what's up with Rehm's relationship with her... is it like a villain thing? ๐Ÿค”๐Ÿ’€
 
I've gotta say, I was kinda skeptical about Possessor(s) at first, but after diving in, I actually really enjoyed it ๐Ÿ˜Š. The 2D animation and music were super impressive, set this whole game world up really nicely. But yeah, the gameplay felt a bit rough around the edges initially, especially with those tough enemies and tricky level design ๐Ÿคฏ. Took me a while to get used to it, but once I picked up on the patterns and strategies, man... it just clicked ๐Ÿ’ก. The exploration, upgrades, and battles started feeling like this Metroid-style rhythm that had me hooked ๐ŸŽฎ. And now I'm all invested in Luca and Rehm's story - emotional depth can be really hard to pull off, but Possessor(s) nailed it โค๏ธ. Would definitely recommend for fans of action-adventure games ๐Ÿ‘
 
I gotta say, I was a bit meh about Possessor(s) at first ๐Ÿค”, but after diving in, I'm really glad I gave it another shot. The animation and soundtrack are straight fire ๐Ÿ”ฅ! I love how the game pays homage to classic side-scrollers like Metroid and Castlevania - it's like they bottled up the nostalgia and made a fresh game out of it ๐ŸŽฎ.

The combat system is so cool, especially with those everyday object-wielding enemies ๐Ÿ˜‚. It took me a while to get the hang of it, but once I upgraded Luca and Rehm's skills, man... it was like a whole new game ๐Ÿ”“!

I feel bad for some reviewers who got frustrated early on ๐Ÿค•, but trust me, it's worth sticking with. The game gets so engrossing, you'll be hooked on that Metroid-like loop of exploration, upgrading, and battling ๐Ÿ’ฅ!
 
so i think what really matters is how a game grows on you as you play it ๐Ÿค”... i mean, we've all been there where we're hyped about a game based on its initial trailer or demo, but then we start playing and it's like "wait, this isn't what i thought it'd be" ๐Ÿ˜. for me, that was definitely the case with possessor(s), initially the gameplay just felt kinda frustrating due to those tough enemies and level design ๐Ÿคฏ, but once i got into a rhythm and upgraded luca's skills, it totally flipped around ๐Ÿ’ฅ.

i think what really made the game stand out for me was its atmosphere and visuals - that 2d animation is still super impressive even now, and the music really added to the mood of each level ๐ŸŽต. but beyond just looking cool, i felt like the gameplay had some real depth to it, especially in terms of luca's relationship with rehm... once you get into it, it becomes pretty addictive and engaging ๐Ÿ˜Š.

anyway, yeah, i definitely wouldn't say that possessor(s) is a total failure or anything - the gameplay has its ups and downs, but if you're into action-adventure games like metroid or castlevania, it's still worth checking out ๐ŸŽฎ
 
I'm still not sure how I feel about Possessor(s) ๐Ÿค”... on one hand, I love the 2D animation and music - it's like stepping into a retro gaming dream world ๐ŸŽฎ. The gameplay is pretty cool too, especially when you start to upgrade Luca and Rehm's abilities ๐Ÿ”ฉ. But at first, I found the combat system kinda clunky and frustrating ๐Ÿ˜ฉ... I mean, who likes getting killed by the same enemy 5 times in a row? ๐Ÿคฆโ€โ™‚๏ธ

But what really got me hooked was the story - it's like they took elements from classic games and made them feel fresh again ๐Ÿ’ก. The way Luca and Rehm's relationship evolves is actually pretty deep, and it adds this layer of emotional complexity to the gameplay that makes you care about what happens next โค๏ธ.

Overall, I think Possessor(s) is a solid game that might not live up to its hype, but still has a lot to offer for fans of action-adventure games ๐ŸŽฎ. Just be prepared for some frustrating early stages ๐Ÿ˜ฌ!
 
I was a bit skeptical about Possessor(s) at first ๐Ÿค”, but after giving it some time, I gotta say it's grown on me too ๐Ÿ‘. The 2D animation is insane ๐Ÿ˜ฒ and the music is so atmospheric! I mean, who wouldn't want to explore an interconnected world as Luca, dealing with this possessed demon Rehm? It's like a Metroid-Castlevania mashup ๐ŸŽฎ.

But yeah, the initial stages were super frustrating ๐Ÿคฏ. Those tough enemies and tricky level design had me wanna throw my controller out the window ๐Ÿคฆโ€โ™€๏ธ. However, once I got those upgrades and understood Luca & Rehm's complex relationship, it was like a whole new game ๐Ÿ˜ฒ. The exploration-upgrade-battle loop is addictive, for sure!

I'm glad Possessor(s) won me over ๐Ÿ™Œ. It may not have lived up to the hype, but its unique blend of action, exploration, and character development makes it worth playing ๐Ÿ‘. If you're a fan of side-scrollers like Metroid or Castlevania, give it a shot! ๐ŸŽฎ๐Ÿ‘Œ
 
I gotta say, I was skeptical about Possessor(s) at first too ๐Ÿค”. The trailer looked sick but I wasn't convinced when I started playing it... till I finally got into it ๐Ÿ˜…. It's like they said: you gotta invest time and effort to really get the most out of it! And yeah, once you know what's going on with Luca and Rehm's dynamic, the combat gets SO much better ๐Ÿ’ช. The level design can be frustrating at first but trust me, it's worth pushing through ๐Ÿ˜‚. I mean, it's not perfect but if you're into side-scrollers like I am, Possessor(s) is def worth checking out ๐Ÿ‘
 
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