Sleep Awake Review: A Snooze-Fest Despite Its Visually Stunning World
Gary Numan's cameo as Hypnos, a gigantic floating head named the god of sleep, is arguably his most laughable role yet. The synth-rock pioneer makes an appearance in what promises to be a thought-provoking psychological horror game, but alas, Sleep Awake falls short.
The game follows Katja, a young woman navigating the desolate streets of a post-apocalyptic world. This setting is a visual masterpiece, evoking the eerie and labyrinthine qualities reminiscent of Italian artist Piranesi's subterranean etchings. The atmosphere is mournful, with an undercurrent of anxiety that never quite reaches its full potential.
As Katja, players must manage her sleep deprivation, using stay-awake serum to avoid falling into a strange realm caused by the Hush disease. This mechanic is interesting, but it's not enough to save the game from its overall lack of challenge or tension. Enemies follow predictable patrol paths, and combat is reduced to a dull game of hide-and-seek.
The gameplay imagination is woefully lacking, with simplistic puzzles that involve rolling carts into breakers or finding keycards to unlock doors. The experience feels more like a lackluster fairground ghost train than a thrilling adventure.
Despite this, Sleep Awake's visuals are undeniably stunning. FMV sequences and 3D environments blend together in surreal, arthouse fashion, creating an unsettling atmosphere that's hard to look away from. Even the death screen – which usually feels like a cop-out in games – is a rare moment of brilliance, transforming into a dreamlike sequence that feels almost... hypnotic.
Unfortunately, this is not enough to redeem the game's many shortcomings. Sleep Awake is a straightforward, easygoing experience that fails to engage on an emotional or intellectual level. Gary Numan's cameo may be the most surreal moment in the game, but even it can't elevate the overall mediocrity of the experience.
In short, Sleep Awake feels like a missed opportunity to create something truly unique and unsettling. Instead, players are left with a visually stunning yet narratively hollow experience that's more likely to induce sleepiness than fright. Maybe it's best to take this one for a nap after all.
Gary Numan's cameo as Hypnos, a gigantic floating head named the god of sleep, is arguably his most laughable role yet. The synth-rock pioneer makes an appearance in what promises to be a thought-provoking psychological horror game, but alas, Sleep Awake falls short.
The game follows Katja, a young woman navigating the desolate streets of a post-apocalyptic world. This setting is a visual masterpiece, evoking the eerie and labyrinthine qualities reminiscent of Italian artist Piranesi's subterranean etchings. The atmosphere is mournful, with an undercurrent of anxiety that never quite reaches its full potential.
As Katja, players must manage her sleep deprivation, using stay-awake serum to avoid falling into a strange realm caused by the Hush disease. This mechanic is interesting, but it's not enough to save the game from its overall lack of challenge or tension. Enemies follow predictable patrol paths, and combat is reduced to a dull game of hide-and-seek.
The gameplay imagination is woefully lacking, with simplistic puzzles that involve rolling carts into breakers or finding keycards to unlock doors. The experience feels more like a lackluster fairground ghost train than a thrilling adventure.
Despite this, Sleep Awake's visuals are undeniably stunning. FMV sequences and 3D environments blend together in surreal, arthouse fashion, creating an unsettling atmosphere that's hard to look away from. Even the death screen – which usually feels like a cop-out in games – is a rare moment of brilliance, transforming into a dreamlike sequence that feels almost... hypnotic.
Unfortunately, this is not enough to redeem the game's many shortcomings. Sleep Awake is a straightforward, easygoing experience that fails to engage on an emotional or intellectual level. Gary Numan's cameo may be the most surreal moment in the game, but even it can't elevate the overall mediocrity of the experience.
In short, Sleep Awake feels like a missed opportunity to create something truly unique and unsettling. Instead, players are left with a visually stunning yet narratively hollow experience that's more likely to induce sleepiness than fright. Maybe it's best to take this one for a nap after all.