Gary Numan's cameo in the psychological horror game Sleep Awake is an apt metaphor for the game's overall lack of innovation. As a gigantic floating head named Hypnos, Numan delivers some genuinely unsettling performances, but his presence cannot elevate the dull and straightforward gameplay that dominates the experience.
Players control Katja, a young woman navigating the desolate streets of what appears to be the last city on Earth. The world-building is remarkable, with a meticulously crafted setting that recalls the works of Italian artist Piranesi. However, the narrative never truly delves beneath the surface, instead opting for vague hints about the cause of the catastrophic collapse of society.
Katja's struggles are centered around a mysterious disease referred to as the Hush, which causes her to experience psychedelic visions and hallucinations if she falls asleep. The gameplay revolves around finding ways to stay awake, using serums and avoiding detection by rival gangs. The challenge is woefully underwhelming, with enemies that follow predictable patrol paths and an overall lack of tension.
The most striking aspect of Sleep Awake is its visuals, which are a masterclass in atmosphere and surrealism. FMV sequences and 3D environments come together to create a dreamlike quality, but this aesthetic is not enough to sustain the game's momentum. The narrative fails to engage, relying on vague suggestions rather than actual plot twists or surprises.
One notable exception is the death screen, which offers a fleeting glimpse into the game's potential for interactive storytelling. However, these moments of creativity are scattered throughout an otherwise straightforward and predictable experience.
Ultimately, Sleep Awake feels like a missed opportunity to create something truly memorable in the world of psychological horror games. With its visuals and performances, it could have been a standout title, but instead, it settles for being a shallow and uninspired exploration of themes that deserve more depth and complexity.
Players control Katja, a young woman navigating the desolate streets of what appears to be the last city on Earth. The world-building is remarkable, with a meticulously crafted setting that recalls the works of Italian artist Piranesi. However, the narrative never truly delves beneath the surface, instead opting for vague hints about the cause of the catastrophic collapse of society.
Katja's struggles are centered around a mysterious disease referred to as the Hush, which causes her to experience psychedelic visions and hallucinations if she falls asleep. The gameplay revolves around finding ways to stay awake, using serums and avoiding detection by rival gangs. The challenge is woefully underwhelming, with enemies that follow predictable patrol paths and an overall lack of tension.
The most striking aspect of Sleep Awake is its visuals, which are a masterclass in atmosphere and surrealism. FMV sequences and 3D environments come together to create a dreamlike quality, but this aesthetic is not enough to sustain the game's momentum. The narrative fails to engage, relying on vague suggestions rather than actual plot twists or surprises.
One notable exception is the death screen, which offers a fleeting glimpse into the game's potential for interactive storytelling. However, these moments of creativity are scattered throughout an otherwise straightforward and predictable experience.
Ultimately, Sleep Awake feels like a missed opportunity to create something truly memorable in the world of psychological horror games. With its visuals and performances, it could have been a standout title, but instead, it settles for being a shallow and uninspired exploration of themes that deserve more depth and complexity.