Valve Revs Up VR Hardware War with Steam Frame, a Semi-Modular Standalone Headset
In a surprise move, Valve has re-entered the virtual reality (VR) hardware market with the Steam Frame, a standalone headset that promises to deliver high-performance VR gaming without the need for a PC connection.
The Steam Frame features a 2160 x 2160 resolution display per eye at an "up to 110 degrees" field-of-view and up to 144 Hz refresh rate. It's powered by a Snapdragon 8 Gen 3 processor with 16 GB of RAM, and comes in two storage models: 256GB and 1TB, both with expandable microSD card slots.
One of the standout features of the Steam Frame is its semi-modular design. The "core" module, which comprises all the main hardware components except for the battery, headstrap, and speakers, weighs just 185 grams. This modular approach allows Valve to imagine a future where other headsets can connect to this core module, adding new features like lighter batteries or streamlined headstrap/speaker combos.
The Steam Frame also boasts advanced tracking technology, with inside-out cameras that eliminate the need for external base stations. However, this means that Valve's existing controllers won't be compatible with the new hardware, and instead, comes with its own pair of wireless controllers.
In terms of streaming capabilities, the Steam Frame will support local VR gaming and wireless PC streaming via a dedicated Wi-Fi 6E adapter. The headset also features foveated rendering technology, which sends the highest-resolution video stream to where your eyes are directly focused.
The Steam Frame's battery life is expected to be around 2-3 hours, depending on the game and its settings. However, Valve has opted not to include a wired PC connection as an option, instead focusing on a robust wireless streaming experience.
Pricing details for the Steam Frame have yet to be announced, but given Valve's track record with VR hardware, it's likely that the headset will be competitively priced.
With the Steam Frame, Valve is once again entering the crowded VR market, this time as a standalone headset maker. While some might see this move as a comeback attempt, others might view it as a bold new direction for the company. One thing's for sure: Valve's re-entry into the VR hardware wars promises to be an exciting development in the world of virtual reality gaming.
In a surprise move, Valve has re-entered the virtual reality (VR) hardware market with the Steam Frame, a standalone headset that promises to deliver high-performance VR gaming without the need for a PC connection.
The Steam Frame features a 2160 x 2160 resolution display per eye at an "up to 110 degrees" field-of-view and up to 144 Hz refresh rate. It's powered by a Snapdragon 8 Gen 3 processor with 16 GB of RAM, and comes in two storage models: 256GB and 1TB, both with expandable microSD card slots.
One of the standout features of the Steam Frame is its semi-modular design. The "core" module, which comprises all the main hardware components except for the battery, headstrap, and speakers, weighs just 185 grams. This modular approach allows Valve to imagine a future where other headsets can connect to this core module, adding new features like lighter batteries or streamlined headstrap/speaker combos.
The Steam Frame also boasts advanced tracking technology, with inside-out cameras that eliminate the need for external base stations. However, this means that Valve's existing controllers won't be compatible with the new hardware, and instead, comes with its own pair of wireless controllers.
In terms of streaming capabilities, the Steam Frame will support local VR gaming and wireless PC streaming via a dedicated Wi-Fi 6E adapter. The headset also features foveated rendering technology, which sends the highest-resolution video stream to where your eyes are directly focused.
The Steam Frame's battery life is expected to be around 2-3 hours, depending on the game and its settings. However, Valve has opted not to include a wired PC connection as an option, instead focusing on a robust wireless streaming experience.
Pricing details for the Steam Frame have yet to be announced, but given Valve's track record with VR hardware, it's likely that the headset will be competitively priced.
With the Steam Frame, Valve is once again entering the crowded VR market, this time as a standalone headset maker. While some might see this move as a comeback attempt, others might view it as a bold new direction for the company. One thing's for sure: Valve's re-entry into the VR hardware wars promises to be an exciting development in the world of virtual reality gaming.