Valve’s new VR streaming trick won’t just work with its own headset

Valve's New VR Streaming Trick Won't Just Work with Its Own Headset, But Other Compatible Models Can Too.

Valve has been touting its new streaming-first VR headset as a game-changer for the industry, but what's really interesting is how this technology is being adapted by other companies - and some of these models will be able to harness the full potential of foveated streaming.

The Steam Frame employs 'foveated streaming' which requests higher quality images where you are looking at. Foeated rendering in headsets like Apple’s Vision Pro takes advantage of eye tracking cameras.

Valve says it is not exclusive to its headset, though; Jeremy Selan, a hardware engineer for the company stated that foveated streaming can be employed with "any headset that supports eye-tracking" and compatible with Valve's Steam Link app.

The only limitation reported by the engineers was that foveated streaming won't work if lower level OS support is not available, as it currently has with SteamOS.
 
Ugh, this is just another way for companies to cash in on the VR craze without actually innovating anything new 🤔. I mean, who really needs a fancy headset when you can just adapt existing tech to make it work? It's like they're saying "Hey, we didn't invent anything here, but hey, we're gonna make some money off of it!" 😒

And let's be real, this foveated streaming thingy is just a fancy way of saying "we can make your VR experience more expensive". I mean, who needs that kind of money? 🤑 And what's with the whole eye-tracking camera thing? Just another reason for those companies to nickel-and-dime us until we're all like "can we just get a decent VR headset already?" 😩
 
🤔 I'm intrigued by the prospect of non-exclusive adoption of foveated streaming tech, and how it's being rapidly integrated across different VR headsets 🚀 The fact that it can be leveraged on compatible models that support eye-tracking is a significant development for the industry as a whole 📈 Moreover, this highlights the potential for increased competition and innovation in the market, which could ultimately benefit users 🌞 However, I do find it interesting that Valve's engineers have to work around limitations posed by lower-level OS support on SteamOS 💻 It will be fascinating to see how these tech companies navigate and address such technical hurdles 👀
 
this tech is getting so crazy 💥🤯 foveated streaming is gonna change gaming forever 👀💻 and its not just valve doing this 😎 other headset makers are jumping on the bandwagon too 🚀👊 what's wild is how many headsets can use it now - including the vision pro from apple 🤝 that means gamers have more options than ever for streaming and playing games in a whole new way 🌐💸
 
omg I'm so hyped about this tech update!!! 😍 valve just took gaming to a whole new level with their new VR headset and now other companies are jumping on the bandwagon too! 🚀 I mean, foveated streaming is already insane for the steam frame but it's amazing that other headsets like apple's vision pro can take advantage of this tech too. 👀 And the fact that valve says it's not exclusive to their headset just means more people get to enjoy this awesomeness! 💥 I'm also super curious about how this will change the gaming industry as a whole... maybe we'll see even more affordable options for VR headsets? 🤔
 
I'm intrigued by this new tech being adopted by other companies 🤔💻. It's like how 3D printing went from just being a niche thing to mainstream – and now we're seeing VR streaming get more versatile too 😎. I mean, it's awesome that Apple's Vision Pro can take advantage of eye-tracking cameras, but at the same time, it's cool that other headsets are getting in on this action 🤝. The idea of foveated rendering just makes sense – why settle for a lower quality image when you're already looking right at something 🔍. I'm curious to see how this tech evolves and what kind of games we'll be able to play with it 💸.
 
omg can you believe how fast this tech is advancing? i was just talking to my friends about the new steam frame and we were all hyped about the foveated streaming feature 🤩. now that other companies are getting in on it too, like apple's vision pro, i'm super excited to see what other cool features they'll come up with. but yeah, it's kinda wild that it's not exclusive to valve's headset... i mean, wouldn't it be awesome if we could just plug any compatible headset into steam and start streaming? 🎮 guess we'll have to wait and see how this all plays out!
 
I just saw this news about valve's new VR streaming trick... seems kinda fishy to me? I mean they're making a big deal about this tech being exclusive to their headset, but now its like anyone can use it as long as they've got an eye-tracking camera lol what's the point of that ?

anyway its cool that other companies are jumping on this bandwagon... imagine playing your fave games in VR and the graphics just gettin better when you look at em. I'm still waiting for someone to make a sick affordable VR headset tho
 
🤔 I mean, think about this - Valve's new VR streaming trick isn't really a game-changer at all... it's just another example of how the tech industry is moving towards more openness and compatibility. And let's be real, that's something we can all get behind - just like how Democrats and Republicans came together to pass the Americans with Disabilities Act (ADA).

The fact that other headset models are getting in on this foveated streaming action means it's not just about one company trying to corner the market... it's about creating a level playing field. Kind of like how we need to level the playing field for small businesses and startups. And who knows, maybe this will be the start of something big - a industry-wide push towards more innovation and competition.

Of course, there are still going to be some caveats... I mean, have you seen the state of our infrastructure lately? It's like we're stuck in the Stone Age when it comes to supporting new tech. So yeah, let's keep an eye on this foveated streaming thing and see where it takes us - but for now, I'm feeling pretty optimistic about the future of VR 🚀
 
🤔 just think about it, other companies are already jumping on this foveated streaming tech - like Apple's Vision Pro, which uses eye-tracking cameras 📸 to deliver higher quality images where you're looking. And now Valve is saying anyone can use it, even if they don't have their own headset? Sounds cool, but what about compatibility issues with lower level OS support 🤦‍♂️... like SteamOS. Not sure how that's gonna affect users when the tech finally drops 👀
 
🤔 this valve thingy is kinda cool... i mean, who wouldn't want to stream games in vr without having to deal with laggy connections? but what's even more interesting is that other companies are jumping on the bandwagon too! 🚀 like, apple just released their vision pro headset and it can do foveated streaming too. that's like a game-changer for the entire industry. i'm all about innovation and tech advancements, so this kind of thing gets me hyped 😄. but at the same time, it's kinda sad that valve is still relying on steam as its OS... shouldn't they be pushing for more widespread compatibility? 🤷‍♂️ anyway, can't wait to see how this whole foveated streaming thing plays out! 💻
 
OMG u gotta love how this tech is being opened up to everyone! 🤩 I mean, Valve's new VR headset is already a beast, but now other companies can use this foveated streaming thingy too? That's just mind blown! And the fact that it'll work with other compatible headsets? Game over, man! The possibilities are endless. It's like, what's to stop some kid in a small town from creating his own VR headset and using this tech to make it amazing? 🤓 The democratization of VR is real, folks! And I'm all about it 😊
 
🤯 just think about how this tech can change gaming, like no more lag or high CPU usage, and it's already being adopted by other headset makers, imagine playing games on a top-notch VR headset without the hassle of low-end hardware 🌐 also sounds like the future of streaming is gonna be super crazy with eye-tracking tech 📺
 
🤔 so this means the magic of foveated streaming isn't just limited to one company's headset? That's kinda like how life works, right? We can all benefit from others' innovations and improvements. The tech world is full of examples where open collaboration and shared knowledge lead to better solutions for everyone 📈

And think about it, if we only look at the tech that we have access to, we might miss out on what's available elsewhere. That's like when you're stuck in a routine and don't venture out of your comfort zone – life can be pretty bland! But when we're open to new ideas and experiences, we level up 🚀

Of course, there are still some limitations, like the OS support thing. That's just a reminder that not all systems are created equal, but hey, progress is being made 💻
 
🤔 this tech sounds super promising but now its like anyone can use it not just valve 🚫 its cool that other companies are jumping on board tho 😎 so hopefully the hardware requirements for steamlink don't hold back compatibility too much 👀 one thing thats really annoying is that its limited by the os support which is currently only steamos 🤦‍♂️
 
omg I'm still trying to wrap my head around this new VR stuff 🤯 so like how can other headsets use this tech too? that's so cool I was thinking about getting a new gaming setup and now I wanna look into these eye-tracking headsets lol what do you think the OS issue is gonna affect, are they just gonna update it or something?
 
I'm so excited about this new tech! 🤩 It's amazing how Valve is making VR more accessible to all headsets, not just their own. I've been waiting for something like this for ages, and now other brands can jump on the bandwagon too! Foveated streaming sounds like a total game-changer for immersion in VR experiences. And it's cool that Jeremy Selan from Valve is being so open about it - I mean, who wouldn't want to try out this tech if they can? 🤔 The only thing I'm worried about is the OS support thing... but fingers crossed they get that sorted soon! 💻
 
🤯 so I'm loving this new tech from Valve... but what's even crazier is how other companies are gonna jump on board! I mean, the fact that you can use foveated streaming on ANY headset with eye-tracking capabilities? That's like, totally game-changing! I've been saying it for ages, a good layout can make all the difference in VR experiences... and this tech takes it to a whole new level 📈. It's like they're taking the best of what Valve has and making it accessible to everyone else. And the fact that it'll work with other headsets too? That's just genius! 👏
 
I'm low-key stoked about this VR tech! The fact that other companies are getting in on the game and adapting this foveated streaming thingy is a total win 🤩. I mean, who needs exclusivity when you can have a level playing field, right? It's like they say, "openness" is the new cool 😎. And can you imagine how crazy it'll get when everyone starts churning out their own VR headsets with this tech? The possibilities are endless! We might just see some crazy high-quality visuals soon enough 🤯. But, I gotta wonder... will we be seeing a future where all VR headsets are basically the same? That'd be kinda cool, I guess 😎
 
🤔 so this is like a big deal for other headset companies, right? i mean, they can use valve's tech without having to make their own expensive eye-tracking cameras 📸💸 apple's vision pro will be able to do it too! that's awesome. but at the same time, it's kinda weird that valve is making such a big deal about foveated streaming not being exclusive to their own headset... i guess they want to make sure everyone has access to it 💻? and yeah, lower level os support is a thing now, so hopefully steamos gets upgraded soon 🚀
 
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