A New Hope for Gaming: Launching Mothership in 2026
The video game industry is rife with concerns, from the impending AI bubble bursting to mass layoffs and cancelled projects. Meanwhile, games journalists – like all other kinds of journalists – are struggling to keep up due to alarming job losses. The current White House is even utilizing video game memes as recruitment tools for ICE, while game studios have distanced themselves from diversity and inclusion initiatives.
In this dire climate, a queer woman who has been a gaming journalist and critic since 2007 sees an urgent need for change. She's determined to launch Mothership, an independent, worker-owned website that will focus on reporting on the good and bad of modern-day game-making through investigative journalism, reviews, criticism, and historical deep dives into games and developers.
While some might view this initiative as a futile endeavor given recent industry trends, she draws inspiration from past successes. In the mid-2010s, she worked for a small feminist website called the Mary Sue, which relied on advertising revenue to support its operations despite grueling working conditions. However, the experience left her disillusioned with the limitations of such models.
She's now ready to move forward with a more viable approach – an independent and worker-owned platform that will not only provide readers with quality content but also prioritize their well-being. With this goal in mind, Mothership aims to serve as a haven for those who feel underrepresented in the gaming industry.
The launch of Mothership marks a much-needed shift towards inclusivity and diversity in game journalism. As such, it's not too late to create positive change – especially considering that we've witnessed significant progress over the last two decades. More female characters, non-binary characters, queer characters, and fewer rigidly defined gender stereotypes are now present in modern games.
Despite this progress, backlash against these changes has been evident. Few websites can effectively address this pushback while ensuring their reporters' safety and motivation. However, the creator of Mothership believes her website is a necessity for addressing current issues – particularly those stemming from the previous generation's media and advertising.
The journey ahead won't be easy, but with its unique approach to storytelling and commitment to reader support, Mothership stands ready to forge a path towards change in 2026.
The video game industry is rife with concerns, from the impending AI bubble bursting to mass layoffs and cancelled projects. Meanwhile, games journalists – like all other kinds of journalists – are struggling to keep up due to alarming job losses. The current White House is even utilizing video game memes as recruitment tools for ICE, while game studios have distanced themselves from diversity and inclusion initiatives.
In this dire climate, a queer woman who has been a gaming journalist and critic since 2007 sees an urgent need for change. She's determined to launch Mothership, an independent, worker-owned website that will focus on reporting on the good and bad of modern-day game-making through investigative journalism, reviews, criticism, and historical deep dives into games and developers.
While some might view this initiative as a futile endeavor given recent industry trends, she draws inspiration from past successes. In the mid-2010s, she worked for a small feminist website called the Mary Sue, which relied on advertising revenue to support its operations despite grueling working conditions. However, the experience left her disillusioned with the limitations of such models.
She's now ready to move forward with a more viable approach – an independent and worker-owned platform that will not only provide readers with quality content but also prioritize their well-being. With this goal in mind, Mothership aims to serve as a haven for those who feel underrepresented in the gaming industry.
The launch of Mothership marks a much-needed shift towards inclusivity and diversity in game journalism. As such, it's not too late to create positive change – especially considering that we've witnessed significant progress over the last two decades. More female characters, non-binary characters, queer characters, and fewer rigidly defined gender stereotypes are now present in modern games.
Despite this progress, backlash against these changes has been evident. Few websites can effectively address this pushback while ensuring their reporters' safety and motivation. However, the creator of Mothership believes her website is a necessity for addressing current issues – particularly those stemming from the previous generation's media and advertising.
The journey ahead won't be easy, but with its unique approach to storytelling and commitment to reader support, Mothership stands ready to forge a path towards change in 2026.