Creating the Perfect Blend: How Prince of Persia Captured the Hearts of Gamers Worldwide
When Jordan Mechner set out to create his next big project in 1985, he drew inspiration from iconic films like Raiders of the Lost Ark and wanted to capture that same sense of excitement and danger. The result was a game that would go on to redefine the platformer genre, thanks to its innovative blend of fluid animation, challenging puzzles, and pulse-pounding combat.
Mechner's journey began with painstaking manual digitization of his brother David's videotaped movements in the parking lot of their old high school. This labor-intensive process took months, but ultimately paid off as he brought his vision to life. The end result was a game that felt refreshingly different from its contemporaries.
"I wanted to combine those puzzle elements with the same kind of fluid rotoscoped animation as Karateka," Mechner explained in an interview. "It came from an unconscious place: the game describes the hero as an adventurer from a foreign land, but I realised later I was echoing my family's history as Jewish refugees."
One of the key innovations that set Prince of Persia apart was its innovative use of animation software. With no available solutions at the time, Mechner resorted to byte-shifting and other workarounds to bring his vision to life. The end result was a character animation that felt eerily realistic for the era.
The game's success was not immediate, however. The Apple II, the platform on which Prince of Persia was initially released, was slowly dying as a viable option by the time the game hit the shelves in 1989. Nevertheless, it did well in Europe and Japan, paving the way for its re-release on PC in the US.
Today, Prince of Persia is regarded as an action-adventure classic that influenced countless other games, including Tomb Raider and Uncharted. Mechner's work on the game also earned him a coveted spot helping adapt 3D follow-up Prince of Persia: The Sands of Time into the 2010 movie starring Jake Gyllenhaal.
"Prince of Persia ended up rescuing me too," Mechner laughed, reflecting on his journey from struggling artist to industry icon.
When Jordan Mechner set out to create his next big project in 1985, he drew inspiration from iconic films like Raiders of the Lost Ark and wanted to capture that same sense of excitement and danger. The result was a game that would go on to redefine the platformer genre, thanks to its innovative blend of fluid animation, challenging puzzles, and pulse-pounding combat.
Mechner's journey began with painstaking manual digitization of his brother David's videotaped movements in the parking lot of their old high school. This labor-intensive process took months, but ultimately paid off as he brought his vision to life. The end result was a game that felt refreshingly different from its contemporaries.
"I wanted to combine those puzzle elements with the same kind of fluid rotoscoped animation as Karateka," Mechner explained in an interview. "It came from an unconscious place: the game describes the hero as an adventurer from a foreign land, but I realised later I was echoing my family's history as Jewish refugees."
One of the key innovations that set Prince of Persia apart was its innovative use of animation software. With no available solutions at the time, Mechner resorted to byte-shifting and other workarounds to bring his vision to life. The end result was a character animation that felt eerily realistic for the era.
The game's success was not immediate, however. The Apple II, the platform on which Prince of Persia was initially released, was slowly dying as a viable option by the time the game hit the shelves in 1989. Nevertheless, it did well in Europe and Japan, paving the way for its re-release on PC in the US.
Today, Prince of Persia is regarded as an action-adventure classic that influenced countless other games, including Tomb Raider and Uncharted. Mechner's work on the game also earned him a coveted spot helping adapt 3D follow-up Prince of Persia: The Sands of Time into the 2010 movie starring Jake Gyllenhaal.
"Prince of Persia ended up rescuing me too," Mechner laughed, reflecting on his journey from struggling artist to industry icon.