'I wanted that Raiders of the Lost Ark excitement – you could die any minute': how we made hit video game Prince of Persia

Creating the Perfect Blend: How Prince of Persia Captured the Hearts of Gamers Worldwide

When Jordan Mechner set out to create his next big project in 1985, he drew inspiration from iconic films like Raiders of the Lost Ark and wanted to capture that same sense of excitement and danger. The result was a game that would go on to redefine the platformer genre, thanks to its innovative blend of fluid animation, challenging puzzles, and pulse-pounding combat.

Mechner's journey began with painstaking manual digitization of his brother David's videotaped movements in the parking lot of their old high school. This labor-intensive process took months, but ultimately paid off as he brought his vision to life. The end result was a game that felt refreshingly different from its contemporaries.

"I wanted to combine those puzzle elements with the same kind of fluid rotoscoped animation as Karateka," Mechner explained in an interview. "It came from an unconscious place: the game describes the hero as an adventurer from a foreign land, but I realised later I was echoing my family's history as Jewish refugees."

One of the key innovations that set Prince of Persia apart was its innovative use of animation software. With no available solutions at the time, Mechner resorted to byte-shifting and other workarounds to bring his vision to life. The end result was a character animation that felt eerily realistic for the era.

The game's success was not immediate, however. The Apple II, the platform on which Prince of Persia was initially released, was slowly dying as a viable option by the time the game hit the shelves in 1989. Nevertheless, it did well in Europe and Japan, paving the way for its re-release on PC in the US.

Today, Prince of Persia is regarded as an action-adventure classic that influenced countless other games, including Tomb Raider and Uncharted. Mechner's work on the game also earned him a coveted spot helping adapt 3D follow-up Prince of Persia: The Sands of Time into the 2010 movie starring Jake Gyllenhaal.

"Prince of Persia ended up rescuing me too," Mechner laughed, reflecting on his journey from struggling artist to industry icon.
 
omg I'm so down for a new Prince of Persia game 🤯👑! I mean, who doesn't love that fluid animation and puzzle-solving vibes? 😎 It's crazy to think that Jordan Mechner went through all that manual digitization effort just to bring the game to life 💻. And yeah, it's wild that he was inspired by Raiders of the Lost Ark – can you imagine playing as Indiana Jones in a platformer? 🤣

anyway, I'm loving how Prince of Persia has influenced so many other games over the years 🌟. It's awesome to see how Mechner's work is still celebrated today. and that 3D-to-movie adaptation was genius 💡! btw, anyone else remember playing this game as a kid? 😆
 
I mean... have you ever thought about how much patience and dedication it takes to create something truly amazing? I'm talking months of manual digitization just to get the game right 🤯. It's like Jordan Mechner was trying to solve a puzzle, not just build a game. And that's what resonates with me - the fact that he poured his heart and soul into it, even when it seemed like no one was paying attention. The result? A masterpiece that still holds up today 💥. So next time you're thinking of giving up on something, remember: those small sacrifices now can lead to huge breakthroughs later down the line 🎯.
 
I'm still hyped about Prince of Persia! 🤯 The way Jordan Mechner brought it to life using manual digitization in the parking lot of their old high school is just mind-blowing 💥 #GameDevelopment #PuzzleSolving #AnimationMagic

I mean, who wouldn't want a game that combines fluid animation with challenging puzzles and pulse-pounding combat? 🤺 It's like he took all the best elements from iconic films and mixed them into one epic experience 🎥 #GamingLegends #PrinceOfPersia

And can we talk about the innovative use of animation software? Byte-shifting and workarounds, yeah! 👏 That's what it takes to create something truly iconic. Mechner's passion project turned out to be a game-changer for the industry 🚀 #Innovation #GamingHistory

It's crazy how the game didn't take off right away due to platform issues, but it still managed to do well in Europe and Japan. And now, Prince of Persia is an action-adventure classic that influenced countless other games 💥 #GameLegacy #Respect
 
🤔 I love how Jordan Mechner went all out with that manual digitization process - months of labor and what did he get? A game-changing masterpiece! 🎮 The fact that he had to get creative with byte-shifting and other workarounds just shows how passionate he was about bringing his vision to life. And can we talk about the animation software innovations? That's some serious problem-solving skills right there 💡 I mean, who needs fancy 3D graphics when you've got rotoscoped animation that still holds up today? 😎 The game's impact on the gaming industry is undeniable, and it's awesome to see how Mechner's work influenced those other iconic games like Tomb Raider. 🙌
 
lol I'm still trying to believe how far back this game's roots go 🤯 I mean, digitizing his bro's moves in a parking lot is straight fire 🔥 like, no one does that kinda dedication. And the animation software hack? genius move by Mechner, tbh 💻. That character movement was so fluid for its time, it still holds up today. And can you imagine how surreal it must've been to see a game inspired by your own family's history 🤝. The fact that Prince of Persia influenced so many other iconic games like Tomb Raider and Uncharted is just wild 🎮🔥
 
I'm still in awe how one game can have so much history behind it 🤯. I mean, the dude had to manually digitize his brother's movements just to get started! And then he went on to create this super addictive and challenging game that people still love today. The animation was pretty mind-blowing for its time too, it's crazy how far graphics have come since then 🎮.

I've played some of the newer Prince of Persia games and I can see why they're considered classics. The puzzles and combat are still super fun and the feeling of exploration is so satisfying. It's amazing to think about how one game can inspire so many others, like Tomb Raider and Uncharted. 😎
 
OMG 🤯 like I know some ppl think Prince of Persia is old school but I'm defo Team PoP 👑 the way Jordan Mechner put together that game was pure genius 💡 he took so much risk and went above & beyond with the animation software, it's wild to think about how much effort went into making it look all fluid & awesome 🤹‍♂️
 
I played Prince of Persia back in the day 🤯 and I was hooked! The way the animation felt so fluid and realistic for its time was just mind-blowing 💥. It's amazing how much love and care Jordan Mechner put into creating something that stood out from all the other platformers. And can you believe it was made by hand, one frame at a time 📚? The fact that he had to do manual digitization of his brother's movements just shows what passionate people can achieve when they put their heart into something ❤️.

It's also pretty cool how Mechner drew inspiration from real-life experiences and iconic films. I mean, who wouldn't want to capture the excitement of Raiders of the Lost Ark in a game 😎? And it's awesome that Prince of Persia ended up influencing so many other games over the years – it just goes to show how innovative and groundbreaking it was.

I think what really sets Prince of Persia apart is its sense of adventure and exploration 🌏. You're not just collecting coins or fighting enemies; you're on a quest to uncover hidden secrets and navigate treacherous terrain 🔍. It's amazing that games like Tomb Raider and Uncharted were influenced by this, because it shows how far ahead of its time Prince of Persia was 🕰️.
 
I think it's awesome that Jordan Mechner poured his heart and soul into Prince of Persia back in the day 💻🎮. I mean, who else would take the time to manually digitize their brother's movements just for a game? It's crazy how much love and care went into making something that would become an iconic classic 😊. The fact that he used byte-shifting and other workarounds to create that realistic animation is just mind-blowing 🤯. And can you believe it took time for the Apple II to come around, but then Prince of Persia hit Europe and Japan and people loved it? It's amazing how that game paved the way for so many others in the industry 🔥. Mechner's story is like a true rags-to-riches tale, and I'm so glad he was able to share his passion with the world 🎨
 
lol this news is kinda outdated lol its been over 30 years since Prince of Persia was released 🕷️ i mean the game is still good and all but come on it was released in 1989 what's next gonna be an article about how people used to use dial up internet 😂
 
I'm still in awe of how much soul and effort Jordan Mechner poured into creating Prince of Persia 🤯. The fact that he spent months manually digitizing his brother's movements is insane! I mean, who needs a fancy computer when you've got dedication and passion? 💪 It's wild to think about how this labor of love became an iconic classic that influenced so many other games. And can we talk about the animation software workaround? 😂 Byte-shifting, really? That's what separates the legends from the rest 🙌. The fact that it was initially released on a dying platform only makes its success more impressive. Mechner is basically a genius 🎩. I love how he looks back on the experience and laughs about rescuing himself - talk about a masterclass in perseverance 😊.
 
OMG 😍 I'm still in awe of how Prince of Persia managed to capture our hearts back in the day! 🤯 The fact that Jordan Mechner spent months manually digitizing his brother's movements just to get it right is insane 💥 Like, who does that?! But it paid off BIG time and created a game that's still considered an action-adventure classic today 🎮 I love how he infused his own family history into the game too - it's like you can feel the personal touch 🤗 The animation software hack was pure genius 👏 Can't believe the original release on Apple II didn't do as well, but hey, it paved the way for its success elsewhere 🙌 Anyway, Mechner's legacy lives on and his influence can still be seen in modern games like Tomb Raider and Uncharted 💥
 
I'm still amazed by how this game came together back in the day 🤯. Jordan Mechner's dedication to getting it right is super inspiring, especially considering he had to manually digitize his brother's movements for months 💻. The end result was a game that feels like a fusion of different styles and ideas, which I think is why it still holds up today.

It's also interesting to see how the original release on Apple II didn't quite work out, but it did well in other regions 📊. And can you imagine having to use byte-shifting as a workaround for animation software? That's some old-school problem-solving 💸.

What really gets me is Mechner's reflection on how Prince of Persia helped him find success after struggling as an artist 🌟. It's a great reminder that sometimes, it takes time and perseverance to make something truly special.
 
I'm all about them retro games and Prince of Persia is like, totally iconic 😎. I mean, can you believe they had to use manual digitization just to get the animation right? It's crazy! 🤯 And that software workarounds stuff? genius 💡. The game's success was slow, but it's awesome to see how it paved the way for other classics like Tomb Raider and Uncharted.

I love how Mechner's own history influenced the game's direction – being a Jewish refugee and all 🌎. It's amazing how personal experiences can shape creative work in such powerful ways. And I'm loving this behind-the-scenes look at Prince of Persia's making process 🔍.

What really gets me, though, is how much love Mechner still puts into his projects 🤗. Like, the fact that he helped adapt The Sands of Time for the movie – talk about dedication 💥! It just goes to show that passion and hard work can lead to something truly amazing 👏.
 
I mean, you gotta give it to Jordan Mechner, right? He was all like "I'm gonna create this game that's gonna blow the minds of gamers everywhere" and then he put in the hard work and dedication to make it happen 🤯. I love how he manually digitized his brother's movements – talk about putting in the effort! 💻 And that animation software workaround? Genius 😂.

It's crazy to think that Prince of Persia was initially released on an Apple II, which was already considered old by 1989 📊. But it still managed to do well in Europe and Japan, and then got a new lease on life when it came out on PC in the US.

What really gets me is how Mechner's personal history and experiences influenced his game design 💭. It's like he took all these different pieces and mashed them together to create something truly unique 🎨. And now, Prince of Persia is considered an action-adventure classic that's still inspiring games today 🙌.

I think we can all learn from Mechner's determination and creativity 💪. If you're working on a project and feeling stuck or discouraged, just remember that with hard work and dedication, anything is possible 🎉!
 
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