Forbes sat down with Eric Saindon and Daniel Barrett, members of the VFX team behind James Cameron's Oscar-nominated sequel 'Avatar: Fire And Ash'.
The team worked on two films simultaneously – the first one for six years, from 2010 to 2016, and the second one just over three years ago. This prolonged working relationship allowed them to gain expertise in specific areas such as Na'vi animation, culture, and performance capture.
In their interviews with film editors like Myron Kerstein, who worked on 'Wicked' and 'Wicked: For Good', they realized how much easier it was for the Avatar team due to Cameron's unique approach. He shoots everything with performance capture, which gives them a visual representation of what the two movies are going to be.
Their collaboration allowed the team to become experts in areas like live-action character performance, especially in scenes where characters need to interact extensively – like Spider and other humans interacting with the Na'vi or the Navi’s interaction with Quaritch.
The key difference between 'Avatar: Fire And Ash' and its predecessor is the level of realism achieved through stereo 3D. The camera now takes into account how our eyes adjust when we look at objects in three dimensions, resulting in an immersive experience that makes it difficult to distinguish between live-action and CGI.
Eric's job was also to match every frame with Spider’s hair and clothing perfectly as well as match the facial expressions of his fellow characters with the digital doubles.
The team relied on a process they developed over six years – which is why the shots look so realistic - allowing them to work more efficiently due to familiarity with the characters, their animations, and performances.
According to Eric, there was one particularly challenging scene where we had to match every hair strand or fingernail detail in his 3D digital puppet. Daniel mentioned that their collaboration allowed them to make improvements, like adding texture to Varang's face that people didn't expect would work so well.
Overall, this extended interview offers an insight into the team’s creative process and how it has evolved over time due to their extensive experience working on Avatar sequels.
The team worked on two films simultaneously – the first one for six years, from 2010 to 2016, and the second one just over three years ago. This prolonged working relationship allowed them to gain expertise in specific areas such as Na'vi animation, culture, and performance capture.
In their interviews with film editors like Myron Kerstein, who worked on 'Wicked' and 'Wicked: For Good', they realized how much easier it was for the Avatar team due to Cameron's unique approach. He shoots everything with performance capture, which gives them a visual representation of what the two movies are going to be.
Their collaboration allowed the team to become experts in areas like live-action character performance, especially in scenes where characters need to interact extensively – like Spider and other humans interacting with the Na'vi or the Navi’s interaction with Quaritch.
The key difference between 'Avatar: Fire And Ash' and its predecessor is the level of realism achieved through stereo 3D. The camera now takes into account how our eyes adjust when we look at objects in three dimensions, resulting in an immersive experience that makes it difficult to distinguish between live-action and CGI.
Eric's job was also to match every frame with Spider’s hair and clothing perfectly as well as match the facial expressions of his fellow characters with the digital doubles.
The team relied on a process they developed over six years – which is why the shots look so realistic - allowing them to work more efficiently due to familiarity with the characters, their animations, and performances.
According to Eric, there was one particularly challenging scene where we had to match every hair strand or fingernail detail in his 3D digital puppet. Daniel mentioned that their collaboration allowed them to make improvements, like adding texture to Varang's face that people didn't expect would work so well.
Overall, this extended interview offers an insight into the team’s creative process and how it has evolved over time due to their extensive experience working on Avatar sequels.