Interview - ‘Avatar: Fire And Ash’ Oscar Nominated VFX Team

Forbes sat down with Eric Saindon and Daniel Barrett, members of the VFX team behind James Cameron's Oscar-nominated sequel 'Avatar: Fire And Ash'.

The team worked on two films simultaneously – the first one for six years, from 2010 to 2016, and the second one just over three years ago. This prolonged working relationship allowed them to gain expertise in specific areas such as Na'vi animation, culture, and performance capture.

In their interviews with film editors like Myron Kerstein, who worked on 'Wicked' and 'Wicked: For Good', they realized how much easier it was for the Avatar team due to Cameron's unique approach. He shoots everything with performance capture, which gives them a visual representation of what the two movies are going to be.

Their collaboration allowed the team to become experts in areas like live-action character performance, especially in scenes where characters need to interact extensively – like Spider and other humans interacting with the Na'vi or the Navi’s interaction with Quaritch.

The key difference between 'Avatar: Fire And Ash' and its predecessor is the level of realism achieved through stereo 3D. The camera now takes into account how our eyes adjust when we look at objects in three dimensions, resulting in an immersive experience that makes it difficult to distinguish between live-action and CGI.

Eric's job was also to match every frame with Spider’s hair and clothing perfectly as well as match the facial expressions of his fellow characters with the digital doubles.

The team relied on a process they developed over six years – which is why the shots look so realistic - allowing them to work more efficiently due to familiarity with the characters, their animations, and performances.

According to Eric, there was one particularly challenging scene where we had to match every hair strand or fingernail detail in his 3D digital puppet. Daniel mentioned that their collaboration allowed them to make improvements, like adding texture to Varang's face that people didn't expect would work so well.

Overall, this extended interview offers an insight into the team’s creative process and how it has evolved over time due to their extensive experience working on Avatar sequels.
 
🤯 I'm loving the seamless blend of live-action and CGI in 'Avatar: Fire And Ash'! The attention to detail is insane, especially with Spider's hair - who knew they'd match every strand? 😂 It just goes to show how much expertise Eric and Daniel have gained from working on Avatar for over six years. I mean, it's like they're speaking the same language when it comes to performance capture and character animation. The way they can adjust their camera work to account for 3D depth is pure genius! 👀 It really makes you feel like you're right there with the Na'vi, interacting with them in a super realistic way. The fact that they could add texture to Varang's face without it feeling weird is just mind-blowing - it's clear their collaboration has paid off big time! 🎥
 
🤔 I'm intrigued by the fact that James Cameron shoots everything with performance capture, which makes the transition from live-action to CGI so much easier. That's a game-changer! 🎥 But I need more info on how this process works in practice. Can someone please break it down for me? How do they ensure every hair strand and fingernail detail matches perfectly between digital puppet and actor? And what kind of training did the team get to develop this process over six years? 💡
 
omg i cant even imagine how much prep work goes into making avatar look so real 🤯 they must have spent so many hours matching every little detail, like spider's hair or varang's fingernails... it's insane! 👀 and i love that eric and daniel worked on both films back to back, it must have been so helpful for them to learn from each other and improve their process over time 🔄 what i think is really cool is how the stereo 3d makes everything feel more immersive 🎥 i watched avatar with my friends last year and we were all blown away by how realistic it looked 👀💥
 
🤔 I'm loving how much detail Eric & Daniel got into about the VFX process for 'Avatar: Fire And Ash'! It's crazy to think about the 6-year work span, but it totally paid off - those Na'vi animations are still mind-blowing! 😮 Matching every hair strand or fingernail detail must've been a wild challenge, but their collaboration made all the difference. It's awesome that they could fine-tune their process and create an immersive experience that feels like we're right there in Pandora 🌴.
 
I'm so curious about James Cameron's approach to performance capture 🤔... like, he shoots everything with that tech, which sounds crazy but must be genius! 💡 I bet the VFX team is like pros at matching every little detail in those 3D digital puppets. It's wild how much expertise they gained over six years on just two films 🔥. And it makes sense that their collaboration made the sequel look even more realistic, especially with stereo 3D 🎥... does anyone know if there's going to be a third Avatar movie now?
 
man I'm still in awe of what those guys did with avatar 2 🤯🎥 I mean six years is a looong time to be working on one project and they nailed it, you know? the attention to detail in spider's hair and clothes was insane 😂 and the level of realism in fire and ash is on another level 🔥👀 what really gets me though is how much easier it must've been for them because james cameron shoots everything with performance capture 💻 so they could just work on making the characters look cool while he's doing all the hard stuff behind the scenes 🤓
 
I think its kinda cool that they worked on 2 films at once for like 6+ yrs 🤯...its pretty wild that James Cameron just shoots everything with performance capture which makes it way easier for them to work on the movies 👍...the level of realism in 'Avatar: Fire And Ash' is insane, I mean its almost indistinguishable from live-action now 🎥...Eric's job was pretty sweet too, matching every little detail like a single hair strand or fingernail 🙌
 
Omg, can you even imagine working on 2 films at once for like 6 years? 🤯 I'm so impressed by Eric & Daniel's dedication to perfecting those Na'vi animations! 💫 I mean, who knew that matching every hair strand or fingernail detail would be a thing? 😂 But seriously, it's insane how their collaboration with Cameron helped them achieve that realistic look in Avatar: Fire And Ash. 👀 The stereo 3D is giving me all the life! 🎥
 
Man I'm loving how much attention is given to the VFX team behind Avatar 2, they're literally the unsung heroes of cinema 🤖🎥! Six years is a looong time to be working on one project and it's crazy that they were able to develop expertise in Na'vi animation and performance capture. I mean can you imagine trying to match every single hair strand and fingernail detail? 😂 That level of realism in Avatar 2 is insane, the stereo 3D is mind-blowing! The fact that Eric was matching Spider's hair and clothing with his digital puppet frame by frame is just genius 🤓. And it's so cool to see how their collaboration improved over time, like adding texture to Varang's face - game changer! 💥
 
Man 🤔 I'm still blown away by how much work goes into making those Avatar movies 🎥👽. Six years is a looong time, dude 😅 to be working on one film and then just another three years for the next one? That's dedication! 💪 Their process of matching every detail, like Spider's hair and fingernails, is crazy precise ⚖️. I think what sets Avatar apart from other movies is that realism with stereo 3D 🎯. It makes it feel so immersive, you can't even tell where the live-action ends and CGI begins 🔮.
 
🌟 I'm so hyped for 'Avatar: Fire And Ash'! 🎥 The VFX team's 6-year journey is insane, but it shows in the final product - that level of realism is crazy! 💥 They've developed this process over time, and it's amazing to see how much they've improved. I mean, matching every hair strand or fingernail detail? That's some next-level work right there 😲. It's clear their collaboration with James Cameron has made a huge difference - that performance capture approach is genius! 🤩
 
🤯 I mean, can you even imagine working on a film for SIX YEARS straight? 😲 I know my kids would go crazy if they had to focus on one thing that long... or maybe not, some of them might just zone out 😂. But seriously, the amount of detail and realism in 'Avatar: Fire And Ash' is insane! 🚀 I love how the team's experience and familiarity with each other's work allowed them to create something so seamless between live-action and CGI. My daughter would totally geek out over Spider's hair and facial expressions - it's like they're living, breathing characters! 👽💖
 
🤔 I think its ridiculous that they got away with doing the same job for 6 years straight. Six years is like, forever in film making terms. I mean whats so special about Na'vi animation and culture? Can't someone else learn from them or do it faster? 🤷‍♂️ And what's with the performance capture thingy? Sounds like a lot of work just to match every frame of some guy's hair... 🚽
 
🤖 Avatar: Fire And Ash is a whole new level of immersion 😲... but have you seen that one meme of Spider-Man trying to do yoga? 🤸‍♂️👊😂 and then the VFX team was like "hold up, we gotta match every strand" 🤯💇‍♂️🔥
 
I'm tellin' ya, the more I think about it, the more I'm convinced that James Cameron's got some kinda hidden agenda with his Avatar sequels 🤔. Like, have you ever noticed how long they worked on those movies? Six years, man! That's a lot of time to get deep into the characters and the world-building. And now we're seein' these advancements in stereo 3D and performance capture... it's like Cameron's tryin' to break down the lines between reality and fantasy 🎥. I mean, what's next? Are they gonna make us believe we're really livin' on Pandora?! 😱
 
🤔 I'm still trying to wrap my head around how much expertise they gained from working on Avatar for 6 whole years 🕰️! Sounds like Cameron's unique approach paid off big time. How did we know he was shooting with performance capture? Was there a source that confirmed this info? Can't help but wonder if there were any leaks or inside info that contributed to the team's expertise 😏. Anyway, it's cool to see how their experience and process evolved over time 🔄. One thing I'm curious about is, did they use any new software or tools in Avatar: Fire And Ash that improved realism? Want to know more before I form a full opinion 💡
 
omg I'm still trying to wrap my head around how much expertise they gained from working on Avatar for 6 years 🤯🎥! it's crazy how that prolonged relationship helped them become pros at Na'vi animation and performance capture 💻👀 i mean, who would've thought that matching every hair strand or fingernail detail in a 3D digital puppet would be necessary? 😂 and the fact that their collaboration allowed them to improve things like adding texture to Varang's face is just mind-blowing 🤯💫
 
I'm still blown away by James Cameron's vision for Avatar 2 lol I mean six years is a looong time to work on one project but that expertise they gained in Na'vi animation, culture, and performance capture definitely paid off in the end 💥 It's wild how much easier it was for them with Cameron's performance capture approach - like, who else shoots everything like that? 🤔 Also, I love how they talked about matching every little detail in Spider's hair and clothing, it's crazy to think about how much work goes into making those digital characters look so realistic 💁‍♂️
 
Dude I'm still trying to wrap my head around the fact that James Cameron shoots everything with performance capture 💥... like what a game changer for VFX teams, right? Six years of work on the first Avatar film must've paid off in such a huge way 🤯. And can you believe Eric's job was to match every single strand of Spider's hair and fingernail detail? Mind blown! 😲 I mean, it's amazing how their collaboration over three films has allowed them to fine tune their process and make improvements like adding texture to Varang's face... talk about dedication to the craft 🎨. It just goes to show that long-term relationships can lead to some incredible results 💯
 
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