Microsoft's Cloud Gaming Service is set to Offer Ad-Supported Access in Extremely Limited Circumstances
In a move that has left many Xbox fans underwhelmed, Microsoft has reportedly planned to offer non-subscribers access to its cloud gaming service through ad-supported means, albeit with significant caveats. The company's foray into monetizing its Cloud Gaming platform will feature "1 hour of ad supported playtime per session" for users who opt for the limited-tiered offering.
According to recent reports, Microsoft is exploring video ads as a way to slightly expand access to its "Stream your own game" program. Currently, subscribers to Xbox Game Pass Essentials tier (or higher) can stream versions of some purchased games digitally, but non-subscribers will only be able to access this service with the added revenue from advertising.
Microsoft has been experimenting with video ads for free games, similar to Nvidia's GeForce Now service that features two-minute sponsorships before game streams. However, it seems that Microsoft is choosing a more nuanced approach by offering a "session-based ad-supported access tier" for non-subscribers later this year.
While the moderately useful option may provide some additional access to cloud gaming for casual players who are hesitant to commit to a monthly subscription, critics argue that Microsoft could come up with more imaginative ways to reach occasional players. For instance, they propose offering 30-minute timed demo streams of available Xbox Cloud Gaming titles in exchange for watching short ads or as an Xbox Live Arcade-style sales tactic.
It's worth noting that Microsoft should take note from Google's experience with Stadia, which ultimately ended in failure due to its restrictive business model. Instead, Microsoft could experiment with new revenue streams and innovative approaches to cloud gaming, rather than relying solely on ad-supported access.
For now, gamers will have to make do with limited access to the Xbox Cloud Gaming library, even if they are willing to watch ads. While it's not all bad news, some might feel that Microsoft is playing it too safe by opting for a more traditional advertising model instead of exploring more creative and impactful alternatives.
In a move that has left many Xbox fans underwhelmed, Microsoft has reportedly planned to offer non-subscribers access to its cloud gaming service through ad-supported means, albeit with significant caveats. The company's foray into monetizing its Cloud Gaming platform will feature "1 hour of ad supported playtime per session" for users who opt for the limited-tiered offering.
According to recent reports, Microsoft is exploring video ads as a way to slightly expand access to its "Stream your own game" program. Currently, subscribers to Xbox Game Pass Essentials tier (or higher) can stream versions of some purchased games digitally, but non-subscribers will only be able to access this service with the added revenue from advertising.
Microsoft has been experimenting with video ads for free games, similar to Nvidia's GeForce Now service that features two-minute sponsorships before game streams. However, it seems that Microsoft is choosing a more nuanced approach by offering a "session-based ad-supported access tier" for non-subscribers later this year.
While the moderately useful option may provide some additional access to cloud gaming for casual players who are hesitant to commit to a monthly subscription, critics argue that Microsoft could come up with more imaginative ways to reach occasional players. For instance, they propose offering 30-minute timed demo streams of available Xbox Cloud Gaming titles in exchange for watching short ads or as an Xbox Live Arcade-style sales tactic.
It's worth noting that Microsoft should take note from Google's experience with Stadia, which ultimately ended in failure due to its restrictive business model. Instead, Microsoft could experiment with new revenue streams and innovative approaches to cloud gaming, rather than relying solely on ad-supported access.
For now, gamers will have to make do with limited access to the Xbox Cloud Gaming library, even if they are willing to watch ads. While it's not all bad news, some might feel that Microsoft is playing it too safe by opting for a more traditional advertising model instead of exploring more creative and impactful alternatives.